285 lines
8.8 KiB
C#
285 lines
8.8 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.6.1
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// from Assets/Src/UI/MenuInput.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @MenuInput: IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @MenuInput()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""MenuInput"",
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""maps"": [
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{
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""name"": ""menu"",
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""id"": ""fddbd52a-f0f1-4589-8706-8a70d80fffc7"",
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""actions"": [
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{
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""name"": ""Toggle"",
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""type"": ""Button"",
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""id"": ""ad2f7940-95f2-4063-87a1-7d42f3791e9f"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""e4962cb0-d885-416a-a080-db19f4a0a4c4"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""Toggle"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""a9401517-73d8-4cc5-baaa-56db81951850"",
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""path"": ""<Gamepad>/start"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Gamepad"",
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""action"": ""Toggle"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": [
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{
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""name"": ""Keyboard&Mouse"",
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""bindingGroup"": ""Keyboard&Mouse"",
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""devices"": [
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{
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""devicePath"": ""<Keyboard>"",
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""isOptional"": false,
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""isOR"": false
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},
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{
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""devicePath"": ""<Mouse>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""Gamepad"",
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""bindingGroup"": ""Gamepad"",
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""devices"": [
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{
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""devicePath"": ""<Gamepad>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""Touch"",
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""bindingGroup"": ""Touch"",
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""devices"": [
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{
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""devicePath"": ""<Touchscreen>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""Joystick"",
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""bindingGroup"": ""Joystick"",
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""devices"": [
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{
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""devicePath"": ""<Joystick>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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},
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{
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""name"": ""XR"",
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""bindingGroup"": ""XR"",
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""devices"": [
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{
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""devicePath"": ""<XRController>"",
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""isOptional"": false,
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""isOR"": false
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}
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]
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}
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]
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}");
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// menu
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m_menu = asset.FindActionMap("menu", throwIfNotFound: true);
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m_menu_Toggle = m_menu.FindAction("Toggle", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// menu
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private readonly InputActionMap m_menu;
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private List<IMenuActions> m_MenuActionsCallbackInterfaces = new List<IMenuActions>();
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private readonly InputAction m_menu_Toggle;
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public struct MenuActions
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{
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private @MenuInput m_Wrapper;
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public MenuActions(@MenuInput wrapper) { m_Wrapper = wrapper; }
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public InputAction @Toggle => m_Wrapper.m_menu_Toggle;
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public InputActionMap Get() { return m_Wrapper.m_menu; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(MenuActions set) { return set.Get(); }
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public void AddCallbacks(IMenuActions instance)
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{
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if (instance == null || m_Wrapper.m_MenuActionsCallbackInterfaces.Contains(instance)) return;
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m_Wrapper.m_MenuActionsCallbackInterfaces.Add(instance);
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@Toggle.started += instance.OnToggle;
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@Toggle.performed += instance.OnToggle;
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@Toggle.canceled += instance.OnToggle;
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}
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private void UnregisterCallbacks(IMenuActions instance)
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{
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@Toggle.started -= instance.OnToggle;
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@Toggle.performed -= instance.OnToggle;
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@Toggle.canceled -= instance.OnToggle;
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}
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public void RemoveCallbacks(IMenuActions instance)
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{
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if (m_Wrapper.m_MenuActionsCallbackInterfaces.Remove(instance))
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UnregisterCallbacks(instance);
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}
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public void SetCallbacks(IMenuActions instance)
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{
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foreach (var item in m_Wrapper.m_MenuActionsCallbackInterfaces)
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UnregisterCallbacks(item);
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m_Wrapper.m_MenuActionsCallbackInterfaces.Clear();
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AddCallbacks(instance);
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}
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}
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public MenuActions @menu => new MenuActions(this);
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private int m_KeyboardMouseSchemeIndex = -1;
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public InputControlScheme KeyboardMouseScheme
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{
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get
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{
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if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse");
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return asset.controlSchemes[m_KeyboardMouseSchemeIndex];
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}
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}
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private int m_GamepadSchemeIndex = -1;
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public InputControlScheme GamepadScheme
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{
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get
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{
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if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad");
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return asset.controlSchemes[m_GamepadSchemeIndex];
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}
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}
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private int m_TouchSchemeIndex = -1;
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public InputControlScheme TouchScheme
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{
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get
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{
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if (m_TouchSchemeIndex == -1) m_TouchSchemeIndex = asset.FindControlSchemeIndex("Touch");
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return asset.controlSchemes[m_TouchSchemeIndex];
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}
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}
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private int m_JoystickSchemeIndex = -1;
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public InputControlScheme JoystickScheme
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{
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get
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{
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if (m_JoystickSchemeIndex == -1) m_JoystickSchemeIndex = asset.FindControlSchemeIndex("Joystick");
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return asset.controlSchemes[m_JoystickSchemeIndex];
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}
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}
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private int m_XRSchemeIndex = -1;
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public InputControlScheme XRScheme
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{
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get
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{
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if (m_XRSchemeIndex == -1) m_XRSchemeIndex = asset.FindControlSchemeIndex("XR");
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return asset.controlSchemes[m_XRSchemeIndex];
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}
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}
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public interface IMenuActions
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{
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void OnToggle(InputAction.CallbackContext context);
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}
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}
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