Files
spacerace/Assets/Src/TrackLimits.cs
T
2023-07-10 00:23:48 +10:00

34 lines
855 B
C#

using UnityEngine;
public class TrackLimits : MonoBehaviour {
ShipControls ship;
float maxDmg = 125f;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
// Debug-draw all contact points and normals
// foreach (ContactPoint contact in collision.contacts) {
// Debug.DrawRay(contact.point, contact.normal, Color.white);
// }
if (collision.relativeVelocity.magnitude > maxDmg) {
Debug.Log("Ddddestroyed by" + collision.gameObject.name);
ship.Respawn();
return;
}
if (collision.gameObject.tag == "TrackLimits") {
Debug.Log("Track Limits " + collision.gameObject.name);
ship.Respawn();
return;
}
}
void HitTrackLimits() {
}
}