Files
spacerace/Assets/RemoveComponentName.cs
T
2023-07-02 14:42:38 +10:00

12 lines
343 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RemoveComponentName : MonoBehaviour {
public void RemoveComponents () {
MeshRenderer[] meshes = GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer c in meshes) {
DestroyImmediate(c, true);
}
}
}