Files
spacerace/Assets/Src/LapStorage.cs
T
2023-08-29 17:38:16 +10:00

79 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UIElements;
[Serializable]
public class PlayerData {
public string Id;
}
public class LapDTO {
public DateTimeOffset Created { get; set; }
public Guid Id { get; set; }
public Guid UserId { get; set; }
public string Map { get; set; }
public double Time { get; set; }
}
public class LapFetchService {
static string playerDataPath = Path.Combine(Application.persistentDataPath, "playerData.json");
string _mapName;
PlayerData player;
public LapFetchService(string mapName) {
_mapName = mapName;
try {
string json = File.ReadAllText(playerDataPath);
JsonUtility.FromJsonOverwrite(json, player);
} catch {
Debug.Log("No existing playerData.json");
CreatePlayerData();
}
}
public IEnumerator GetPb() {
string uri = $"localhost:40080/Pb?userId={player.Id}&mapName={_mapName}";
Debug.Log(uri);
using (UnityWebRequest req = UnityWebRequest.Get(uri)) {
yield return req.SendWebRequest();
switch (req.result) {
case UnityWebRequest.Result.ConnectionError:
case UnityWebRequest.Result.DataProcessingError:
Debug.LogError("Error: " + req.error);
break;
case UnityWebRequest.Result.ProtocolError:
Debug.LogError("HTTP Error: " + req.error);
break;
case UnityWebRequest.Result.Success:
Debug.Log("nReceived: " + req.downloadHandler.text);
break;
}
}
}
// laps.count
public static int NumberOfCompletions() { return 0; }
// finds your PB in all completions
public static int Position() { return 1; }
public static void PersistLap(Lap lap) {
Debug.Log(JsonUtility.ToJson(lap));
}
PlayerData CreatePlayerData() {
player = new PlayerData { Id = Guid.NewGuid().ToString() };
Debug.Log(player);
Debug.Log(JsonUtility.ToJson(player));
File.WriteAllText(playerDataPath, JsonUtility.ToJson(player));
return player;
}
}