Files
spacerace/Assets/TrackLimits.cs
T
2023-07-04 00:21:36 +10:00

23 lines
633 B
C#

using UnityEngine;
public class TrackLimits : MonoBehaviour {
ShipControls ship;
void Awake() {
ship = GetComponent<ShipControls>();
}
void OnCollisionEnter(Collision collision) {
// Debug-draw all contact points and normals
foreach (ContactPoint contact in collision.contacts) {
Debug.DrawRay(contact.point, contact.normal, Color.white);
}
Debug.Log("Collision mag " + collision.relativeVelocity.magnitude);
if (collision.gameObject.tag == "TrackLimits") {
Debug.Log(collision.gameObject.name);
ship.Respawn();
}
}
}