2.1 KiB
TODO
-
applications
- steam
- improve descriptions
- add icons for A D T S
- improve descriptions
- steam
-
sound
-
murals
- flames at end of red corner in junglism2
-
menu
- set bokeh? nah...
-
post times to server
- backup store to json on disk in case server down
- not rly sure how this would work
- try to post
- if fail store the lap in userdata
-
git lfs
-
minimap
- really want this?
- would make map source obvious
-
models
- liquidator
- cruise craft racing
-
multiplayer
-
ship explode on crash lol
-
3p camera
- orientation
- velocity
-
speed trap
-
menu
- take coming soon from todo
-
weather
- different global volume effects
- fog
- sky colours etc
-
FLASHY C0L0RZ
- first time through map sectors flash their colour eg. green, red, blue
- after first completion they flash according to pb
- red, green, purple
-
asteroid belt -marbles-
- pings ship
- clears slowly to show most often used line
-
track around star
-
track on rings of saturn
-
whatever song opens tozzi's delayed mix is bgm
ffmpeg -ss 18 -t 3 -i "2023-09-07 18-17-43.mkv"
-vf "fps=20,scale=320:-1:flags=lanczos,split[s0][s1];[s0]palettegen[p];[s1][p]paletteuse"
-loop 0 sr_junglism.gif
Build Stuff
don't forget to change unity+vs to master builds!
1>ExitCode: 0 Duration: 0s1ms 1>Starting: C:\Users\ntr\code\SpaceRace\Build\UWP\Il2CppOutputProject\IL2CPP\build\deploy\bee_backend\win-x64\bee_backend.exe --profile="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/backend_profiler1.traceevents" --beedriver-listener --dagfile="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/bee.dag" --continue-on-failure --dagfilejson="C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate/bee.dag.json" FinalProgram 1>WorkingDir: C:/Users/ntr/code/SpaceRace/Build/UWP/build/obj/il2cppOutputProject/x86/Release/buildstate
LOOKS LIKE NOTHING IS HAPPENING BUT IS WORKING <<<<<<<<<<<<<
1>ExitCode: 0 Duration: 2m:14s