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+59
-59
@@ -1,59 +1,59 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
+59
-59
@@ -1,59 +1,59 @@
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||
#
|
||||
/[Ll]ibrary/
|
||||
/[Tt]emp/
|
||||
/[Oo]bj/
|
||||
/[Bb]uild/
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
|
||||
# Never ignore Asset meta data
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||
# /[Aa]ssets/AssetStoreTools*
|
||||
|
||||
# Autogenerated Jetbrains Rider plugin
|
||||
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||
|
||||
# Visual Studio cache directory
|
||||
.vs/
|
||||
|
||||
# Gradle cache directory
|
||||
.gradle/
|
||||
|
||||
# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
|
||||
*.tmp
|
||||
*.user
|
||||
*.userprefs
|
||||
*.pidb
|
||||
*.booproj
|
||||
*.svd
|
||||
*.pdb
|
||||
*.mdb
|
||||
*.opendb
|
||||
*.VC.db
|
||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
|
||||
*.pdb.meta
|
||||
*.mdb.meta
|
||||
|
||||
# Unity3D generated file on crash reports
|
||||
sysinfo.txt
|
||||
|
||||
# Builds
|
||||
*.apk
|
||||
*.unitypackage
|
||||
|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
|
||||
+40
-40
@@ -1,40 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Cinemachine;
|
||||
|
||||
public class CameraController : MonoBehaviour {
|
||||
private Vector2 mousePos;
|
||||
|
||||
private Vector2 worldSize;
|
||||
private float mouseSens = 200f;
|
||||
private float moveSpeed = 100f;
|
||||
|
||||
void Start() {
|
||||
mousePos = Input.mousePosition;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
||||
// Camera Rotation
|
||||
if (Input.GetMouseButton(0)) {
|
||||
float yawDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse X");
|
||||
float pitchDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse Y");
|
||||
pitchDelta = Mathf.Clamp(pitchDelta, -90f, 90f);
|
||||
|
||||
transform.Rotate(Vector3.up * yawDelta, Space.World);
|
||||
transform.Rotate(Vector3.left * pitchDelta);
|
||||
}
|
||||
|
||||
// Camera Movement
|
||||
if (Input.GetMouseButton(1)) {
|
||||
Vector2 delta = new Vector2(
|
||||
(Input.mousePosition.x - mousePos.x) * moveSpeed * Time.deltaTime,
|
||||
(Input.mousePosition.y - mousePos.y) * moveSpeed * Time.deltaTime
|
||||
) * -1;
|
||||
transform.position += new Vector3(delta.x, delta.y, 0.0f);
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||||
}
|
||||
|
||||
mousePos = Input.mousePosition;
|
||||
}
|
||||
}
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Cinemachine;
|
||||
|
||||
public class CameraController : MonoBehaviour {
|
||||
private Vector2 mousePos;
|
||||
|
||||
private Vector2 worldSize;
|
||||
private float mouseSens = 200f;
|
||||
private float moveSpeed = 100f;
|
||||
|
||||
void Start() {
|
||||
mousePos = Input.mousePosition;
|
||||
}
|
||||
|
||||
void Update() {
|
||||
|
||||
// Camera Rotation
|
||||
if (Input.GetMouseButton(0)) {
|
||||
float yawDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse X");
|
||||
float pitchDelta = mouseSens * Time.deltaTime * Input.GetAxis("Mouse Y");
|
||||
pitchDelta = Mathf.Clamp(pitchDelta, -90f, 90f);
|
||||
|
||||
transform.Rotate(Vector3.up * yawDelta, Space.World);
|
||||
transform.Rotate(Vector3.left * pitchDelta);
|
||||
}
|
||||
|
||||
// Camera Movement
|
||||
if (Input.GetMouseButton(1)) {
|
||||
Vector2 delta = new Vector2(
|
||||
(Input.mousePosition.x - mousePos.x) * moveSpeed * Time.deltaTime,
|
||||
(Input.mousePosition.y - mousePos.y) * moveSpeed * Time.deltaTime
|
||||
) * -1;
|
||||
transform.position += new Vector3(delta.x, delta.y, 0.0f);
|
||||
}
|
||||
|
||||
mousePos = Input.mousePosition;
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||||
}
|
||||
}
|
||||
+72
-48
@@ -1,48 +1,72 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX;
|
||||
|
||||
public class Loader : MonoBehaviour {
|
||||
public KeyCode NextButton = KeyCode.Space;
|
||||
public KeyCode PrevButton = KeyCode.Return;
|
||||
|
||||
public GameObject[] vis;
|
||||
|
||||
private int _current = 0;
|
||||
private int _count;
|
||||
|
||||
void Awake() {
|
||||
vis = GameObject.FindGameObjectsWithTag("VFX");
|
||||
|
||||
foreach (GameObject v in vis) {
|
||||
v.SetActive(false);
|
||||
v.GetComponent<VisualEffect>().enabled = true;
|
||||
}
|
||||
|
||||
_count = vis.Length;
|
||||
}
|
||||
|
||||
void Start() {
|
||||
foreach (GameObject v in vis) {
|
||||
Debug.Log(v.ToString());
|
||||
}
|
||||
|
||||
Debug.Log($"{_current}, {_count}");
|
||||
vis[_current].SetActive(true);
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (Input.GetKeyDown(NextButton)) {
|
||||
LoadNextVis();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void LoadNextVis() {
|
||||
vis[_current].SetActive(false);
|
||||
int next = (_current + 1) % _count;
|
||||
_current = next;
|
||||
vis[next].SetActive(true);
|
||||
}
|
||||
}
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.VFX;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Loader : MonoBehaviour {
|
||||
public KeyCode NextButton = KeyCode.Space;
|
||||
public KeyCode PrevButton = KeyCode.Return;
|
||||
public KeyCode MenuButton = KeyCode.Escape;
|
||||
|
||||
public GameObject[] vis;
|
||||
public GameObject menu;
|
||||
|
||||
private int _current = 0;
|
||||
private int _count;
|
||||
|
||||
private bool _menu_visible = false;
|
||||
|
||||
void Awake() {
|
||||
vis = GameObject.FindGameObjectsWithTag("VFX");
|
||||
_count = vis.Length;
|
||||
|
||||
foreach (GameObject v in vis) {
|
||||
// all visualisations are active
|
||||
// but their vfx components are disabled in editor
|
||||
v.SetActive(false);
|
||||
v.GetComponent<VisualEffect>().enabled = true;
|
||||
}
|
||||
|
||||
ToggleMenu(_menu_visible);
|
||||
}
|
||||
|
||||
void Start() {
|
||||
foreach (GameObject v in vis) {
|
||||
Debug.Log(v.ToString());
|
||||
}
|
||||
|
||||
foreach (var device in Microphone.devices) {
|
||||
Debug.Log("Microphone: " + device);
|
||||
}
|
||||
|
||||
vis[_current].SetActive(true);
|
||||
}
|
||||
|
||||
void Update() {
|
||||
if (Input.GetKeyDown(NextButton)) {
|
||||
LoadNextVis();
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(MenuButton)) {
|
||||
ToggleMenu(!_menu_visible);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadNextVis() {
|
||||
vis[_current].SetActive(false);
|
||||
int next = (_current + 1) % _count;
|
||||
_current = next;
|
||||
vis[next].SetActive(true);
|
||||
}
|
||||
|
||||
void ToggleMenu(bool visible) {
|
||||
if (visible) {
|
||||
menu.GetComponent<Canvas>().enabled = true;
|
||||
} else {
|
||||
menu.GetComponent<Canvas>().enabled = false;
|
||||
}
|
||||
|
||||
_menu_visible = visible;
|
||||
}
|
||||
}
|
||||
+1207
-1058
File diff suppressed because it is too large.
Load diff
+35
-35
@@ -1,35 +1,35 @@
|
||||
using System.Collections.Generic;
|
||||
using Assets.WasapiAudio.Scripts.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class TripsitterAve : MonoBehaviour
|
||||
{
|
||||
// Inspector Properties
|
||||
public WasapiAudioSource WasapiAudioSource;
|
||||
|
||||
[SpectrumDataPreview]
|
||||
public SpectrumData Preview;
|
||||
|
||||
protected int SpectrumSize { get; private set; }
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
WasapiAudioSource = GameObject.Find("WasapiLoopback").GetComponent<WasapiAudioSource>();
|
||||
SpectrumSize = WasapiAudioSource.SpectrumSize;
|
||||
Preview = new SpectrumData();
|
||||
}
|
||||
|
||||
protected float[] GetSpectrumData()
|
||||
{
|
||||
if (WasapiAudioSource == null)
|
||||
{
|
||||
Debug.Log("You must set a WasapiAudioSource");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Get raw / unmodified spectrum data
|
||||
var spectrumData = WasapiAudioSource.GetSpectrumData();
|
||||
Preview.Values = spectrumData;
|
||||
return spectrumData;
|
||||
}
|
||||
}
|
||||
using System.Collections.Generic;
|
||||
using Assets.WasapiAudio.Scripts.Unity;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class TripsitterAve : MonoBehaviour
|
||||
{
|
||||
// Inspector Properties
|
||||
public WasapiAudioSource WasapiAudioSource;
|
||||
|
||||
[SpectrumDataPreview]
|
||||
public SpectrumData Preview;
|
||||
|
||||
protected int SpectrumSize { get; private set; }
|
||||
|
||||
public virtual void Awake()
|
||||
{
|
||||
WasapiAudioSource = GameObject.Find("WasapiLoopback").GetComponent<WasapiAudioSource>();
|
||||
SpectrumSize = WasapiAudioSource.SpectrumSize;
|
||||
Preview = new SpectrumData();
|
||||
}
|
||||
|
||||
protected float[] GetSpectrumData()
|
||||
{
|
||||
if (WasapiAudioSource == null)
|
||||
{
|
||||
Debug.Log("You must set a WasapiAudioSource");
|
||||
return null;
|
||||
}
|
||||
|
||||
// Get raw / unmodified spectrum data
|
||||
var spectrumData = WasapiAudioSource.GetSpectrumData();
|
||||
Preview.Values = spectrumData;
|
||||
return spectrumData;
|
||||
}
|
||||
}
|
||||
@@ -1436,7 +1436,7 @@ MonoBehaviour:
|
||||
- {fileID: 8926484042661614583}
|
||||
- {fileID: 8926484042661614585}
|
||||
dataType: 0
|
||||
capacity: 1000000
|
||||
capacity: 10000000
|
||||
stripCapacity: 16
|
||||
particlePerStripCount: 16
|
||||
m_Space: 0
|
||||
@@ -2379,7 +2379,7 @@ MonoBehaviour:
|
||||
m_Type:
|
||||
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
||||
PublicKeyToken=b77a5c561934e089
|
||||
m_SerializableObject: 10000
|
||||
m_SerializableObject: 100000
|
||||
m_Space: 2147483647
|
||||
m_Property:
|
||||
name: Rate
|
||||
|
||||
+219
-17
@@ -150,6 +150,8 @@ MonoBehaviour:
|
||||
- {fileID: 8926484042661615376}
|
||||
- {fileID: 8926484042661615383}
|
||||
- {fileID: 8926484042661615393}
|
||||
- {fileID: 8926484042661615429}
|
||||
- {fileID: 8926484042661615433}
|
||||
m_UIPosition: {x: 0, y: 0}
|
||||
m_UICollapsed: 1
|
||||
m_UISuperCollapsed: 0
|
||||
@@ -225,6 +227,20 @@ MonoBehaviour:
|
||||
max: Infinity
|
||||
enumValues: []
|
||||
descendantCount: 0
|
||||
- name: SizeMult
|
||||
path: SizeMult
|
||||
tooltip:
|
||||
sheetType: m_Float
|
||||
realType: Single
|
||||
defaultValue:
|
||||
m_Type:
|
||||
m_SerializableType: System.Single, mscorlib, Version=4.0.0.0, Culture=neutral,
|
||||
PublicKeyToken=b77a5c561934e089
|
||||
m_SerializableObject: 1
|
||||
min: 1
|
||||
max: 10
|
||||
enumValues: []
|
||||
descendantCount: 0
|
||||
m_ImportDependencies: []
|
||||
m_GraphVersion: 6
|
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m_ResourceVersion: 1
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Reference in new issue
Block a user