about to add lines

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unknown committed 2022-01-20 13:09:53 +11:00
1 parent f03d755a4f
commit 395f9a2c4a
16 files changed
+647 -120

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+46
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using UnityEngine;
public class BarSpectrum : TripsitterAve
{
private GameObject[] _spectrumBars;
private Vector3[] _originalPositions;
private Vector3 _originalScale;
public GameObject Prefab;
public float AudioScale;
public float Power;
public void Start()
{
_spectrumBars = new GameObject[SpectrumSize];
_originalPositions = new Vector3[SpectrumSize];
_originalScale = Prefab.transform.localScale;
var width = Prefab.transform.localScale.x;
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_spectrumBars[i] = spectrumBar;
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public void Update()
{
var spectrumData = GetSpectrumData();
for (var i = 0; i < SpectrumSize; i++)
{
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var newScale = new Vector3(_originalScale.x, _originalScale.y + audioScale, _originalScale.z);
var halfScale = newScale / 2.0f;
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+46
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using UnityEngine;
public class LineSpectrum : TripsitterAve
{
private GameObject[] _spectrumBars;
private Vector3[] _originalPositions;
private Vector3 _originalScale;
public GameObject Prefab;
public float AudioScale;
public float Power;
public void Start()
{
_spectrumBars = new GameObject[SpectrumSize];
_originalPositions = new Vector3[SpectrumSize];
_originalScale = Prefab.transform.localScale;
var width = Prefab.transform.localScale.x;
for (var i = 0; i < SpectrumSize; i++)
{
var spectrumBar = GameObject.Instantiate(Prefab);
spectrumBar.transform.parent = transform;
spectrumBar.transform.localPosition = new Vector3(width * i, 0.0f, 0.0f);
_spectrumBars[i] = spectrumBar;
_originalPositions[i] = spectrumBar.transform.localPosition;
}
Prefab.SetActive(false);
}
public void Update()
{
var spectrumData = GetSpectrumData();
for (var i = 0; i < SpectrumSize; i++)
{
var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
var newScale = new Vector3(_originalScale.x, _originalScale.y + audioScale, _originalScale.z);
var halfScale = newScale / 2.0f;
_spectrumBars[i].transform.localPosition = new Vector3(_originalPositions[i].x + halfScale.x, _originalPositions[i].y + halfScale.y, _originalPositions[i].z + halfScale.z);
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Main : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
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-1
View File
@@ -15,6 +15,5 @@ public class Tripsitter : MonoBehaviour
// Update is called once per frame
void Update()
{
Debug.Log(ave.GetSpectrumData());
}
}
+29 -3
View File
@@ -1,9 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Assets.WasapiAudio.Scripts.Unity;
using UnityEngine;
public class TripsitterAve : AudioVisualizationEffect
public abstract class TripsitterAve : MonoBehaviour
{
// Inspector Properties
public WasapiAudioSource WasapiAudioSource;
[SpectrumDataPreview]
public SpectrumData Preview;
protected int SpectrumSize { get; private set; }
public virtual void Awake()
{
WasapiAudioSource = GameObject.Find("WasapiLoopback").GetComponent<WasapiAudioSource>();
SpectrumSize = WasapiAudioSource.SpectrumSize;
Preview = new SpectrumData();
}
protected float[] GetSpectrumData()
{
if (WasapiAudioSource == null)
{
Debug.Log("You must set a WasapiAudioSource");
return null;
}
// Get raw / unmodified spectrum data
var spectrumData = WasapiAudioSource.GetSpectrumData();
Preview.Values = spectrumData;
return spectrumData;
}
}
@@ -29,7 +29,7 @@ namespace Assets.WasapiAudio.Scripts.Unity
Preview = new SpectrumData();
}
public float[] GetSpectrumData()
protected float[] GetSpectrumData()
{
if (WasapiAudioSource == null)
{