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@@ -1,41 +0,0 @@
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@@ -0,0 +1,46 @@
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using UnityEngine;
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public class BarSpectrum : TripsitterAve
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{
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private GameObject[] _spectrumBars;
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private Vector3[] _originalPositions;
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private Vector3 _originalScale;
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public GameObject Prefab;
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public float AudioScale;
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public float Power;
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public void Start()
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{
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_spectrumBars = new GameObject[SpectrumSize];
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_originalPositions = new Vector3[SpectrumSize];
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_originalScale = Prefab.transform.localScale;
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var width = Prefab.transform.localScale.x;
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for (var i = 0; i < SpectrumSize; i++)
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{
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var spectrumBar = GameObject.Instantiate(Prefab);
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spectrumBar.transform.parent = transform;
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spectrumBar.transform.localPosition = new Vector3(width * i, 0.0f, 0.0f);
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_spectrumBars[i] = spectrumBar;
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_originalPositions[i] = spectrumBar.transform.localPosition;
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}
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Prefab.SetActive(false);
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}
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public void Update()
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{
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var spectrumData = GetSpectrumData();
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for (var i = 0; i < SpectrumSize; i++)
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{
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var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
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var newScale = new Vector3(_originalScale.x, _originalScale.y + audioScale, _originalScale.z);
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var halfScale = newScale / 2.0f;
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_spectrumBars[i].transform.localPosition = new Vector3(_originalPositions[i].x + halfScale.x, _originalPositions[i].y + halfScale.y, _originalPositions[i].z + halfScale.z);
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_spectrumBars[i].transform.localScale = newScale;
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}
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}
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}
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@@ -0,0 +1,46 @@
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using UnityEngine;
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public class LineSpectrum : TripsitterAve
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{
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private GameObject[] _spectrumBars;
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private Vector3[] _originalPositions;
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||||||
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private Vector3 _originalScale;
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||||||
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public GameObject Prefab;
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public float AudioScale;
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public float Power;
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public void Start()
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{
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_spectrumBars = new GameObject[SpectrumSize];
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_originalPositions = new Vector3[SpectrumSize];
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_originalScale = Prefab.transform.localScale;
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var width = Prefab.transform.localScale.x;
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for (var i = 0; i < SpectrumSize; i++)
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{
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var spectrumBar = GameObject.Instantiate(Prefab);
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spectrumBar.transform.parent = transform;
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spectrumBar.transform.localPosition = new Vector3(width * i, 0.0f, 0.0f);
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_spectrumBars[i] = spectrumBar;
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_originalPositions[i] = spectrumBar.transform.localPosition;
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}
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Prefab.SetActive(false);
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}
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public void Update()
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{
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var spectrumData = GetSpectrumData();
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for (var i = 0; i < SpectrumSize; i++)
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{
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var audioScale = Mathf.Pow(spectrumData[i] * AudioScale, Power);
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var newScale = new Vector3(_originalScale.x, _originalScale.y + audioScale, _originalScale.z);
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var halfScale = newScale / 2.0f;
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_spectrumBars[i].transform.localPosition = new Vector3(_originalPositions[i].x + halfScale.x, _originalPositions[i].y + halfScale.y, _originalPositions[i].z + halfScale.z);
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_spectrumBars[i].transform.localScale = newScale;
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}
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}
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}
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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||||||
@@ -15,6 +15,5 @@ public class Tripsitter : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
Debug.Log(ave.GetSpectrumData());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
+29
-3
@@ -1,9 +1,35 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
|
||||||
using Assets.WasapiAudio.Scripts.Unity;
|
using Assets.WasapiAudio.Scripts.Unity;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
public class TripsitterAve : AudioVisualizationEffect
|
public abstract class TripsitterAve : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
// Inspector Properties
|
||||||
|
public WasapiAudioSource WasapiAudioSource;
|
||||||
|
|
||||||
|
[SpectrumDataPreview]
|
||||||
|
public SpectrumData Preview;
|
||||||
|
|
||||||
|
protected int SpectrumSize { get; private set; }
|
||||||
|
|
||||||
|
public virtual void Awake()
|
||||||
|
{
|
||||||
|
WasapiAudioSource = GameObject.Find("WasapiLoopback").GetComponent<WasapiAudioSource>();
|
||||||
|
SpectrumSize = WasapiAudioSource.SpectrumSize;
|
||||||
|
Preview = new SpectrumData();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected float[] GetSpectrumData()
|
||||||
|
{
|
||||||
|
if (WasapiAudioSource == null)
|
||||||
|
{
|
||||||
|
Debug.Log("You must set a WasapiAudioSource");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get raw / unmodified spectrum data
|
||||||
|
var spectrumData = WasapiAudioSource.GetSpectrumData();
|
||||||
|
Preview.Values = spectrumData;
|
||||||
|
return spectrumData;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -29,7 +29,7 @@ namespace Assets.WasapiAudio.Scripts.Unity
|
|||||||
Preview = new SpectrumData();
|
Preview = new SpectrumData();
|
||||||
}
|
}
|
||||||
|
|
||||||
public float[] GetSpectrumData()
|
protected float[] GetSpectrumData()
|
||||||
{
|
{
|
||||||
if (WasapiAudioSource == null)
|
if (WasapiAudioSource == null)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in new issue
Block a user