Files
kaiju/Assets/Scenes/MNML_Array/MeshController.cs
2022-03-30 17:17:52 +11:00

66 lines
1.9 KiB
C#

using UnityEngine;
public class MeshController : TripsitterAve
{
public int size = 128;
public float spacing = 1.0f;
public float AudioScale = 10.0f;
public float Power = 1.5f;
MeshFilter meshFilter;
Vector3[] vertices;
void Start() {
meshFilter = GetComponent<MeshFilter>();
Generate();
}
void Update() {
var spectrumData = GetSpectrumData();
Mesh mesh = meshFilter.mesh;
Vector3[] vertices = mesh.vertices;
for (int i = 0; i < vertices.Length; i++) {
int s = i % SpectrumSize;
var height = Mathf.Pow(spectrumData[s] * AudioScale, Power);
vertices[i].y = height;
}
mesh.vertices = vertices;
mesh.RecalculateBounds();
}
private void Generate() {
Mesh mesh = new Mesh();
mesh.name = "Audio Mesh";
vertices = new Vector3[(size + 1) * (size + 1)];
for (int i = 0, z = 0; z <= size; z++) {
for (int x = 0; x <= size; x++, i++) {
vertices[i] = new Vector3(x, 0.0f, z);
}
}
mesh.vertices = vertices;
int[] triangles = new int[size * size * 6];
for (int ti = 0, vi = 0, z = 0; z < size; z++, vi++) {
for (int x = 0; x < size; x++, ti += 6, vi++) {
triangles[ti] = vi;
triangles[ti + 3] = triangles[ti + 2] = vi + 1;
triangles[ti + 4] = triangles[ti + 1] = vi + size + 1;
triangles[ti + 5] = vi + size + 2;
}
}
mesh.triangles = triangles;
meshFilter.mesh = mesh;
}
// private void OnDrawGizmos() {
// if (vertices == null) return;
// Gizmos.color = Color.black;
// for (int i = 0; i < vertices.Length; i++) {
// Gizmos.DrawSphere(vertices[i], 0.1f);
// }
// }
}