Files
kaiju/Assets/WasapiAudio/Scripts/Unity/VfxAudioSpectrumDataBinder.cs
T
2022-01-23 13:02:42 +11:00

54 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.VFX;
using UnityEngine.VFX.Utility;
namespace Assets.WasapiAudio.Scripts.Unity
{
[AddComponentMenu("VFX/Property Binders/VFX Audio Spectrum Data Binder")]
[VFXBinder("Audio/Audio Spectrum Data to AttributeMap")]
public class VfxAudioSpectrumDataBinder : VfxAudioVisualizationEffect
{
[VFXPropertyBinding("System.UInt32"), SerializeField]
protected ExposedProperty SpectrumSizeParameter = "SpectrumSize";
[VFXPropertyBinding("UnityEngine.Texture2D"), SerializeField]
protected ExposedProperty SpectrumDataTextureParameter = "SpectrumDataTexture";
private Texture2D _texture;
private Color[] _colorCache;
private void UpdateTexture()
{
if (_texture == null)
{
_texture = new Texture2D(SpectrumSize, 1, TextureFormat.RFloat, false);
_texture.name = $"AudioSpectrumData{SpectrumSize}";
_colorCache = new Color[SpectrumSize];
}
var spectrumData = GetSpectrumData();
for (int i = 0; i < SpectrumSize; i++)
{
// Debug.Log($"{i} {spectrumData[i]}");
_colorCache[i] = new Color(spectrumData[i], 0, 0, 0);
}
_texture.SetPixels(_colorCache);
_texture.Apply();
}
public override void UpdateBinding(VisualEffect component)
{
base.UpdateBinding(component);
UpdateTexture();
component.SetUInt(SpectrumSizeParameter, (uint) SpectrumSize);
component.SetTexture(SpectrumDataTextureParameter, _texture);
}
public override string ToString()
{
return "Audio Spectrum Data";
}
}
}