42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections.Generic;
|
|
using Assets.WasapiAudio.Scripts.Unity;
|
|
using UnityEngine;
|
|
|
|
public abstract class TripsitterAve : MonoBehaviour
|
|
{
|
|
public WasapiAudioSource source;
|
|
|
|
[SerializeReference]
|
|
[SerializeReferenceButton]
|
|
public List<SpectrumTransformer> Transformers = new List<SpectrumTransformer>();
|
|
|
|
[SpectrumDataPreview]
|
|
public SpectrumData Preview;
|
|
|
|
protected int SpectrumSize { get; private set; }
|
|
|
|
public virtual void Awake() {
|
|
SpectrumSize = source.SpectrumSize;
|
|
Preview = new SpectrumData();
|
|
}
|
|
|
|
protected float[] GetSpectrumData()
|
|
{
|
|
// Get raw / unmodified spectrum data
|
|
var spectrumData = source.GetSpectrumData();
|
|
|
|
// Run spectrum data through all configured transformers
|
|
if (Transformers != null && Transformers.Count > 0)
|
|
{
|
|
foreach (var transformer in Transformers)
|
|
{
|
|
spectrumData = transformer.Transform(spectrumData);
|
|
}
|
|
}
|
|
|
|
Preview.Values = spectrumData;
|
|
|
|
return spectrumData;
|
|
}
|
|
}
|