Files
kaiju/Assets/Util/PreferenceData.cs
T

40 lines
844 B
C#

using System.IO;
using UnityEngine;
[System.Serializable]
public class PreferenceData {
// Preference Fields
public int themeIndex;
public bool useLoopback;
// Others
string _path;
public PreferenceData(string path) {
_path = path;
themeIndex = 0;
useLoopback = true;
}
public PreferenceData Load() {
try {
string json = File.ReadAllText(_path);
JsonUtility.FromJsonOverwrite(json, this);
return this;
} catch {
// file doesn't exist yet
return Save();
}
}
public PreferenceData Save() {
File.WriteAllText(_path, JsonUtility.ToJson(this));
return this;
}
}
public interface IPreferenceData {
PreferenceData LoadPreferences();
PreferenceData SavePreferences();
}