Files
kaiju/Assets/Scenes/MDNA_Nebula/NebulaPropertyBinder.cs
T
2022-05-31 15:39:24 +10:00

27 lines
630 B
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
public class NebulaPropertyBinder : MonoBehaviour {
public Material material;
private void Start() {
if (material == null) {
Debug.Log("Material Binder needs a Material.");
gameObject.SetActive(false);
}
}
public void UpdateWildness(Slider s) {
material.SetFloat("_Wildness", s.value);
}
public void UpdateZoom(Slider s) {
material.SetFloat("_Zoom", s.value);
}
public void UpdateBrightness(Slider s) {
material.SetFloat("_Brightness", s.value);
}
}