82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using System.Linq;
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using Assets.WasapiAudio.Scripts.Unity;
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using UnityEditor;
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using UnityEngine;
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namespace Assets.WasapiAudio.Editor
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{
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[CustomPropertyDrawer(typeof(SpectrumDataPreviewAttribute))]
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public class SpectrumDataPreviewDrawer : PropertyDrawer
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{
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private const float DrawerHeight = 150.0f;
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private const float AverageBarHeight = 5.0f;
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return DrawerHeight;
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}
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// Start is called before the first frame update
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (property.serializedObject == null || property.serializedObject.targetObject == null)
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{
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return;
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}
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var preview = fieldInfo.GetValue(property.serializedObject.targetObject) as SpectrumData;
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if (preview == null || preview.Values == null)
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{
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return;
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}
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try
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{
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// Draw black background
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EditorGUI.DrawRect(position, Color.black);
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var x = 0.0f;
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var barWidth = position.width / preview.Values.Length;
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var average = preview.Values.Average() * DrawerHeight;
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for (var i = 0; i < preview.Values.Length; i++)
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{
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// Draw spectrum bar
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var barHeight = preview.Values[i] * DrawerHeight;
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var spectrumBarColor = Color.green;
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if (barHeight >= average)
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{
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spectrumBarColor = Color.yellow;
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}
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var spectrumBar = new Rect(position.x + x,
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position.y + DrawerHeight - barHeight,
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barWidth,
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barHeight);
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EditorGUI.DrawRect(spectrumBar, spectrumBarColor);
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// Draw average line
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var averageLine = new Rect(position.x,
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position.y + DrawerHeight - average,
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position.width,
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AverageBarHeight);
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EditorGUI.DrawRect(averageLine, Color.blue);
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x += barWidth;
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}
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EditorGUI.PrefixLabel(position, label);
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}
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catch
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{
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}
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}
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}
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}
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