Files
kaiju/Assets/WasapiAudio/Scripts/Unity/AudioVisualizationEffect.cs
T
2022-01-18 17:10:16 +11:00

58 lines
1.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Assets.WasapiAudio.Scripts.Unity
{
public abstract class AudioVisualizationEffect : MonoBehaviour
{
// Inspector Properties
public WasapiAudioSource WasapiAudioSource;
[SerializeReference]
[SerializeReferenceButton]
public List<SpectrumTransformer> Transformers = new List<SpectrumTransformer>();
[SpectrumDataPreview]
public SpectrumData Preview;
protected int SpectrumSize { get; private set; }
public virtual void Awake()
{
if (WasapiAudioSource == null)
{
Debug.Log("You must set a WasapiAudioSource");
return;
}
SpectrumSize = WasapiAudioSource.SpectrumSize;
Preview = new SpectrumData();
}
public float[] GetSpectrumData()
{
if (WasapiAudioSource == null)
{
Debug.Log("You must set a WasapiAudioSource");
return null;
}
// Get raw / unmodified spectrum data
var spectrumData = WasapiAudioSource.GetSpectrumData();
// Run spectrum data through all configured transformers
if (Transformers != null && Transformers.Count > 0)
{
foreach (var transformer in Transformers)
{
spectrumData = transformer.Transform(spectrumData);
}
}
Preview.Values = spectrumData;
return spectrumData;
}
}
}