tutorial text, vbox hover inventory
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39be7b952f
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@ -404,7 +404,7 @@ class Vbox extends preact.Component {
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return true;
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return true;
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}
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}
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const inventoryHover = vbox.bound.length > 1 ? false : e => hoverInfo(e, 'inventory');
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const inventoryHover = vbox.bound.length > 1 || vboxSelected[0] ? false : e => hoverInfo(e, 'inventory');
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return (
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return (
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<div class={inventoryClass}
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<div class={inventoryClass}
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@ -109,9 +109,10 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
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return (
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return (
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<div>
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<div>
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<h2>Tutorial</h2>
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<h2>Tutorial</h2>
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<p>This is the vbox phase tutorial.</p>
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<p> Welcome to the vbox phase tutorial.</p>
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<p> The game revolves around combining colours with items to create skills and specs. </p>
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<p> Colours are used to create powerful combinations. </p>
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<p> Buy two colours from the vbox by double clicking or click the colour once and then the inventory. </p>
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<p> Buy two colours from the vbox by double clicking. <br />
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You can also click the colour once and then click the inventory. </p>
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</div>
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</div>
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);
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);
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}
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}
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@ -120,19 +121,24 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
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return (
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return (
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<div>
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<div>
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<h2>Tutorial</h2>
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<h2>Tutorial</h2>
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<p> In a normal game you start with 3 Attack Skill items. </p>
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<p> In a normal game you start with three base <b>Attack</b> skill items. </p>
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<p> These can be combined with colours to create powerful combinations. </p>
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<p> The <b>Attack</b> item can be combined with <b>colours</b> to create a new skill. </p>
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<p> Select the Attack item along with two colours and press combine. </p>
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<p> Select the Attack item along with two colours. <br />
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When all three items are selected you can then press combine.
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</p>
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</div>
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</div>
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);
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);
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}
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}
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if (tutorial === 3) {
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if (tutorial === 3) {
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const constructOne = instance.players[0].constructs[0].name;
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return (
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return (
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<div>
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<div>
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<h2>Tutorial</h2>
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<h2>Tutorial</h2>
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<p> Skill items can be equipped to your constructs to give them that ability for the combat phase. </p>
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<p> The first construct on your team is <b>{constructOne}</b>. </p>
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<p> Click the newly combined skill item in the inventory and then the construct at the bottom to equip the skill. </p>
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<p> Skill items can be equipped to your constructs to be used in the combat phase. </p>
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<p> Click the newly combined skill item in the top right of the inventory. <br />
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Once selected click the construct <b>SKILL</b> slot to equip the skill. </p>
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</div>
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</div>
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);
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);
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}
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}
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@ -141,8 +147,10 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
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return (
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return (
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<div>
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<div>
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<h2>Tutorial</h2>
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<h2>Tutorial</h2>
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<p> You can also buy spec items to increase the stats of your constructs. </p>
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<p> You can also buy specialisation items for your constructs. <br />
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<p> Buy the spec item by double clicking or click the spec once and then the inventory. </p>
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Specialisation items increase stats including power, speed and life. </p>
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<p> Buy the specialisation item from the vbox by double clicking. <br />
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You can also click the specialisation once and then click the inventory. </p>
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</div>
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</div>
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);
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);
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}
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}
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@ -151,9 +159,10 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
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return (
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return (
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<div>
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<div>
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<h2>Tutorial</h2>
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<h2>Tutorial</h2>
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<p> Equipping spec items will increase the stats of your constructs. </p>
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<p> Equipping specialisation items will increase the stats of your constructs.</p>
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<p> These can also be combined with colours for more specialisation. </p>
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<p> These can also be combined with colours for further specialisation. </p>
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<p> Click the spec item in the inventory followed by an empty inventory spec slot to equip the spec. </p>
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<p> Click the specialisation item in the top right of the inventory.<br />
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Once selected click the construct <b>SPEC</b> slot to equip the specialisation. </p>
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</div>
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</div>
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);
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);
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}
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}
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@ -165,10 +174,9 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
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<div>
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<div>
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<h2>Tutorial</h2>
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<h2>Tutorial</h2>
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<p> You have now created a construct with an upgraded skill and base spec. </p>
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<p> You have now created a construct with an upgraded skill and base spec. </p>
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<p> You can unequip skills and specs back into the inventory by double clicking or clicking once and then the inventory. </p>
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<p> The goal is to create three powerful constructs for combat. </p>
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<p> The goal is to create three powerful constructs for combat. </p>
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<p> Equip <b>{constructTwo}</b> and <b>{constructThree}</b> with the Attack skill. <br />
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<p> Equip your other constructs <b>{constructTwo}</b> and <b>{constructThree}</b> with the Attack skill. <br />
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Ensure each construct has a single skill to continue </p>
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Ensure each construct has a single skill to continue. </p>
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</div>
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</div>
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);
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);
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}
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}
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@ -192,10 +200,10 @@ function tutorialStage(tutorial, ws, clearTutorial, instance) {
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return (
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return (
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<div>
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<div>
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<h2>Tutorial</h2>
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<h2>Tutorial</h2>
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<p> You can now freely create different skill and spec combos. </p>
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<p>You've completed the tutorial! Try to create more skill and spec combinations. </p>
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<p> Reclaim is used only if needed to refund items in your inventory. <br />
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<p>You can unequip skills and specs back into the inventory by double clicking. <br />
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If you click the exit tutorial button this section will be replaced with more information on selected items. <br /></p>
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Reclaim can be used to refund the cost of items in your inventory. </p>
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<p> When ready, you can go into the combat phase by hitting ready in the bottom right. </p>
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<p>Click the <b>EXIT TUTORIAL</b> button to replace this section with more information.</p>
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</div>
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</div>
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);
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);
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}
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}
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