absorption anim
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@ -65,19 +65,19 @@ const SKILLS = [
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'Buff',
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'Chaos',
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'Counter',
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// 'CounterAttack',
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'CounterAttack',
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'Curse',
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'Debuff',
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'Decay',
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'DecayTick',
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'Electrify',
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'Electrocute',
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// 'ElectrocuteTick',
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'ElectrocuteTick',
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'Haste',
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// 'HasteStrike',
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'HasteStrike',
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'Heal',
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'Hybrid',
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// 'HybridBlast',
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'HybridBlast',
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'Intercept',
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'Invert',
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'Link',
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@ -89,12 +89,12 @@ const SKILLS = [
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'Ruin',
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'Silence',
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'Siphon',
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// 'SiphonTick',
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'SiphonTick',
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'Slay',
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'Sleep',
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'Strike',
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'Stun',
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'Sustain',
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'Triage',
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// 'TriageTick',
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'TriageTick',
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];
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@ -5,6 +5,7 @@ const { connect } = require('preact-redux');
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const Amplify = require('./anims/amplify');
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const Attack = require('./anims/attack');
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const Absorb = require('./anims/absorb');
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const Absorption = require('./anims/absorption');
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const Bash = require('./anims/bash');
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const Blast = require('./anims/blast');
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const Block = require('./anims/block');
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@ -113,6 +114,7 @@ class ConstructAnimation extends Component {
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// case 'Banish': return setAvatarAnimation(true, true, resolution.id, construct.id, 'banish', null);
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case 'Bash': return <Bash />;
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case 'Absorb': return <Absorb />;
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case 'Absorption': return <Absorption />;
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case 'Sleep': return <Sleep />;
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case 'Break': return <Break />;
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case 'Ruin': return <Ruin />;
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80
client/src/components/anims/absorption.jsx
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80
client/src/components/anims/absorption.jsx
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@ -0,0 +1,80 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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class Absorb extends Component {
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constructor() {
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super();
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this.animations = [];
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}
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render() {
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return (
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<svg
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class='skill-animation blue'
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version="1.1"
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id="absorb"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 128 128">
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<defs>
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<filter id="absorbFilter">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5" />
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<feMerge>
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<feMergeNode />
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<feMergeNode in="SourceGraphic" />
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</feMerge>
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</filter>
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</defs>
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<polygon
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class='blue'
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points="64 124.94732621931382 8.574 96.00354944613788 8.62269130211947 32.03166105954991 64 4 119.37730869788052 32.03166105954991 119.426 96.00354944613788"
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filter="url(#absorbFilter)">
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</polygon>
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<polygon
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class='white'
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points="64 124.94732621931382 8.574 96.00354944613788 8.62269130211947 32.03166105954991 64 4 119.37730869788052 32.03166105954991 119.426 96.00354944613788">
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</polygon>
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</svg>
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);
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}
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componentDidMount() {
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this.animations.push(anime({
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targets: ['#absorb'],
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opacity: [
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{ value: 1, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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easing: 'easeInOutSine',
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}));
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this.animations.push(anime({
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targets: ['#absorb polygon'],
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points: '64 68.64 8.574 100 63.446 67.68 64 4 64.554 67.68 119.426 100',
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easing: 'easeOutExpo',
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duration: TIMES.TARGET_DURATION_MS,
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}));
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this.animations.push(anime({
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targets: ['#absorb polygon.white'],
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strokeWidth: [2, 1],
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easing: 'easeInOutSine',
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direction: 'alternate',
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duration: TIMES.TARGET_DURATION_MS,
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}));
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}
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// this is necessary because
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// skipping / timing / unmounting race conditions
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// can cause the animations to cut short, this will ensure the values are reset
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// because preact will recycle all these components
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componentWillUnmount() {
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for (let i = this.animations.length - 1; i >= 0; i--) {
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this.animations[i].reset();
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}
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}
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}
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module.exports = Absorb;
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