notes
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# Playthrough
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cryps join game
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stats randomised
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initial stash drops
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3 skills
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3 colours
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3 specs
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play first round
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basically duke it out
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# Colours #
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@ -55,7 +55,38 @@ taunt
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## NOW
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* check zone completion
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inventory + drops table
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id
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data
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game
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drops_buy(game_id, index)
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drops_get()
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inventory_get()
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reduce balance
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move drop into inventory
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drops_update()
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inventory_update()
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-> inventory
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inventory_combine(game_id, [indices])
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inventory_get()
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new item =
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match base item
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match modifiers
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update inventory[base_index]
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inventory_update()
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-> inventory
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## SOON
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* clean up categories
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