multi absorb test
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@ -1719,7 +1719,7 @@ mod tests {
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game.resolve(Cast::new(source, source_player_id, target, Skill::Decay), vec![]);
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// 3 for Decayed =/
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// don't mention 3 we volvo now
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assert!(game.players[1].constructs[0].effects.len() == 3);
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game.resolve(Cast::new(target, target_player_id, target, Skill::Purify), vec![]);
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@ -1862,5 +1862,30 @@ mod tests {
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},
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_ => false,
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}));
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assert!(match game.players[1].constructs[0].effects[0].meta {
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Some(EffectMeta::AddedDamage(d)) => d,
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_ => 0
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// 320 base blue power and 125 base blue life
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} == 320.pct(Skill::Blast.multiplier()) - 125);
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}
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#[test]
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fn absorb_multi_damage_test() {
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let mut game = create_2v2_test_game();
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let player_id = game.players[0].id;
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let source = game.players[0].constructs[0].id;
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let target = game.players[1].constructs[0].id;
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game.resolve(Cast::new(source, player_id, target, Skill::Blast), vec![]);
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game.resolve(Cast::new(source, player_id, target, Skill::Blast), vec![]);
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game.resolve(Cast::new(source, player_id, target, Skill::Absorb), vec![]);
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assert!(match game.players[1].constructs[0].effects[0].meta {
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Some(EffectMeta::AddedDamage(d)) => d,
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_ => 0
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// 320 base blue power and 125 base blue life
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} == 320.pct(Skill::Blast.multiplier()) - 125);
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}
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}
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