multi absorb test

This commit is contained in:
Mashy 2019-12-12 16:12:03 +10:00
parent 4397ce2f2f
commit 18ba03f777

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@ -1719,7 +1719,7 @@ mod tests {
game.resolve(Cast::new(source, source_player_id, target, Skill::Decay), vec![]); game.resolve(Cast::new(source, source_player_id, target, Skill::Decay), vec![]);
// 3 for Decayed =/ // don't mention 3 we volvo now
assert!(game.players[1].constructs[0].effects.len() == 3); assert!(game.players[1].constructs[0].effects.len() == 3);
game.resolve(Cast::new(target, target_player_id, target, Skill::Purify), vec![]); game.resolve(Cast::new(target, target_player_id, target, Skill::Purify), vec![]);
@ -1862,5 +1862,30 @@ mod tests {
}, },
_ => false, _ => false,
})); }));
assert!(match game.players[1].constructs[0].effects[0].meta {
Some(EffectMeta::AddedDamage(d)) => d,
_ => 0
// 320 base blue power and 125 base blue life
} == 320.pct(Skill::Blast.multiplier()) - 125);
}
#[test]
fn absorb_multi_damage_test() {
let mut game = create_2v2_test_game();
let player_id = game.players[0].id;
let source = game.players[0].constructs[0].id;
let target = game.players[1].constructs[0].id;
game.resolve(Cast::new(source, player_id, target, Skill::Blast), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Blast), vec![]);
game.resolve(Cast::new(source, player_id, target, Skill::Absorb), vec![]);
assert!(match game.players[1].constructs[0].effects[0].meta {
Some(EffectMeta::AddedDamage(d)) => d,
_ => 0
// 320 base blue power and 125 base blue life
} == 320.pct(Skill::Blast.multiplier()) - 125);
} }
} }