worklog
This commit is contained in:
parent
3346d745e5
commit
21f66b105e
23
WORKLOG.md
23
WORKLOG.md
@ -16,13 +16,23 @@
|
|||||||
* Skill Icons
|
* Skill Icons
|
||||||
* Buttons / General UI Theming
|
* Buttons / General UI Theming
|
||||||
* Front Page
|
* Front Page
|
||||||
|
* Power / Speed / Life Icons - "Make use of piggybacking"
|
||||||
|
- Power (e.g. lightning bolt)
|
||||||
|
- Speed (e.g. boots)
|
||||||
|
- Life (e.g. heart)
|
||||||
|
|
||||||
|
* represent construct colours during game phase (coloured border?)
|
||||||
|
|
||||||
## SOON
|
## SOON
|
||||||
* Graphical status effects instead of text
|
|
||||||
* Improve colour contrast / buttons
|
|
||||||
|
|
||||||
* supporter gold name in instance (anyone whos put any money into game)
|
* supporter gold name in instance (anyone whos put any money into game)
|
||||||
|
|
||||||
|
* buy from preview if you have the required bases in vbox / inventory
|
||||||
|
- a "buy" becomes available under the current info / preview section
|
||||||
|
- clicking the buy automatically purchases / combine items
|
||||||
|
- could also be used to upgrade already equipped skills / specs
|
||||||
|
- e.g. an equipped white power spec could be upgraded by clicking under preview
|
||||||
|
- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
|
||||||
|
|
||||||
* change cooldowns to delay & recharge
|
* change cooldowns to delay & recharge
|
||||||
- delay is cooldown before skill can first be used
|
- delay is cooldown before skill can first be used
|
||||||
- recharge is cooldown after using skill
|
- recharge is cooldown after using skill
|
||||||
@ -38,6 +48,8 @@
|
|||||||
|
|
||||||
## LATER
|
## LATER
|
||||||
|
|
||||||
|
* Graphical status effects instead of text
|
||||||
|
|
||||||
* theme toasts
|
* theme toasts
|
||||||
* rework vecs into sets
|
* rework vecs into sets
|
||||||
* remove names so games/instances are copy
|
* remove names so games/instances are copy
|
||||||
@ -53,6 +65,11 @@
|
|||||||
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
|
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
|
||||||
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
|
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
|
||||||
|
|
||||||
|
* Energy generators / spenders
|
||||||
|
- Current skills generate team wide red / blue / green energy
|
||||||
|
- New special skill base consumes team energy to do "special" powerful moves
|
||||||
|
- Working as cooldowns in reverse by building up to the skill rather than waiting
|
||||||
|
|
||||||
* constants
|
* constants
|
||||||
* (maybe) return of the combat log (last few events with condensed descriptions)
|
* (maybe) return of the combat log (last few events with condensed descriptions)
|
||||||
- click in to scroll
|
- click in to scroll
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user