Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
This commit is contained in:
commit
2b1fc76f58
@ -27,6 +27,7 @@ const statsX = () => crypListWidth() + gameListWidth();
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const statsKnownX = () => Math.floor(statsX() + statsWidth() / 4);
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const statsLearnableX = () => Math.floor(statsX() + statsWidth() / 2);
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const statsTextMargin = () => 24;
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const statsLearnableMargin = () => 12;
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const logWidth = () => combatWidth();
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const logHeight = () => combatHeight() * 0.3;
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@ -37,6 +38,7 @@ const logX = () => combatWidth() * 0.6;
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module.exports = {
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TEXT: {
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NORMAL: { fontFamily: 'monospace', fontSize: 16, color: '#ffffff' },
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LEARNABLE: { fontFamily: 'monospace', fontSize: 12, color: '#ffffff' },
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HEADER: { fontFamily: 'monospace', fontSize: 24, color: '#ffffff', fontStyle: 'bold' },
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},
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@ -63,6 +65,7 @@ module.exports = {
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knownX: statsKnownX,
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learnableX: statsLearnableX,
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textMargin: statsTextMargin,
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learnableMargin: statsLearnableMargin,
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},
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COMBAT: {
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@ -117,77 +120,94 @@ module.exports = {
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SKILLS: {
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LEARNABLE: [
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'Attack',
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// -----------------
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// Nature
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// -----------------
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'Block', // reduce dmg
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'Parry', // avoid all dmg
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'Snare',
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// 'Paralyse',
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// 'Strangle', // physical dot and disable
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'Stun',
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'Throw',
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'Evade', // actively evade
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'Evasion', // adds evasion to cryp
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// -----------------
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// Technology
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// -----------------
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// 'Replicate',
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// 'Swarm',
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// 'Orbit',
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// 'Repair',
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// 'Scan', // track?
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// -----------------
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// Nonviolence
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// -----------------
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'Heal',
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'Triage', // hot
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// 'TriageTick',
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// 'Charm',
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// 'Calm',
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// 'Rez',
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// -------------------
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// Destruction
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// -------------------
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'Blast',
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'Amplify',
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'Decay', // dot
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// 'DecayTick', // dot
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'Drain',
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// 'DrainTick',
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'Curse',
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// 'Plague', // aoe dot
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// 'Ruin', // aoe
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// -----------------
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// Purity
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// -----------------
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'Empower',
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// 'Slay',
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'Shield',
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'Silence',
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// 'Inquiry',
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'Purify',
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'Purge',
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// '// Precision',
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// -----------------
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// Chaos
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// -----------------
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'Banish', // disables everything, incoming and outgoing
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'Hex', // stun but as a spell
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// 'Fear',
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// 'Taunt',
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// 'Pause', // speed slow
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{
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name: 'Attack',
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description: 'a fast physical attack with phys dmg',
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},
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{
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name: 'Block',
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description: 'decreases incoming physical damage for 1T',
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},
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{
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name: 'Parry',
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description: 'prevents all physical damage for 1T',
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},
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{
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name: 'Evade',
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description: 'gives a chance to evade physical damage for 1T',
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},
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{
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name: 'Snare',
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description: 'prevents physical skills from being used for 2T',
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},
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{
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name: 'Stun',
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description: 'physical skill that prevents target cryp from using any skills',
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},
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{
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name: 'Evasion',
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description: 'grants Evade effect to a cryp',
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},
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{
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name: 'Heal',
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description: 'heal a cryp with spell dmg',
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},
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{
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name: 'Triage',
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description: 'grants a spell dmg based healing over time buff',
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},
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{
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name: 'Throw',
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description: 'stuns and makes the target take increased physical damage',
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},
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{
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name: 'Blast',
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description: 'blast the target with magic damage',
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},
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{
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name: 'Amplify',
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description: 'increase the magic damage dealt by a cryp',
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},
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{
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name: 'Decay',
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description: 'afflict a cryp with a spell damage based damage over time debuff',
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},
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{
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name: 'Drain',
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description: 'drain hp from target cryp with a spell damage based debuff',
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},
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{
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name: 'Curse',
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description: 'target cryp takes increased magic damage',
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},
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{
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name: 'Empower',
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description: 'increase the physical damage dealt by a cryp',
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},
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{
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name: 'Shield',
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description: 'grants immunity to magical skills to target cryp',
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},
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{
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name: 'Silence',
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description: 'prevent target cryp from casting magical skills',
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},
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{
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name: 'Purify',
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description: 'remove physical debuffs from target cryp',
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},
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{
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name: 'Purge',
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description: 'remove magical debuffs from target cryp',
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},
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{
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name: 'Banish',
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description: 'target cryp is prevented from casting any skills and taking any damage',
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},
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{
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name: 'Hex',
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description: 'magical based skill that prevents target cryp from using any skills',
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},
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],
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},
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};
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@ -33,10 +33,11 @@ class CrypPage extends Phaser.GameObjects.Group {
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};
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const learnable = (skill, i) => {
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console.log(skill);
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const SKILL_X = STATS.learnableX();
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const SKILL_Y = (i * TEXT_MARGIN) + STATS.y() + TEXT_MARGIN;
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const text = scene.add.text(SKILL_X, SKILL_Y, skill, TEXT.NORMAL)
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const text = scene.add.text(SKILL_X, SKILL_Y, `${skill.name}\n${skill.description}`, TEXT.NORMAL)
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.setInteractive();
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text.on('pointerdown', () => {
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@ -76,12 +76,12 @@ class Skills extends Phaser.Scene {
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this.learnSkills = this.add.group();
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const learnable = (skill, i) => {
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const SKILL_X = X_ORIG_LEARN;
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const SKILL_Y = Y_ORIG + (i * TEXT_MARGIN) + TEXT_MARGIN;
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const SKILL_Y = Y_ORIG + (i * STATS.learnableMargin() * 3) + TEXT_MARGIN;
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this.learnSkills.add(this.add.text(SKILL_X, SKILL_Y, skill, TEXT.NORMAL)
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this.learnSkills.add(this.add.text(SKILL_X, SKILL_Y, [skill.name, skill.description], TEXT.LEARNABLE)
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.setInteractive()
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.on('pointerdown', () => {
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this.registry.get('ws').sendCrypLearn(cryp.id, skill);
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this.registry.get('ws').sendCrypLearn(cryp.id, skill.name);
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}));
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};
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@ -196,9 +196,12 @@ impl Effect {
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pub fn modifications(&self) -> Vec<Stat> {
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match self {
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Effect::Amplify => vec![Stat::SpellDmg],
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Effect::Empower => vec![Stat::PhysDmg],
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Effect::Vulnerable => vec![Stat::PhysDmg],
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Effect::Block => vec![Stat::PhysDmg],
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Effect::Amplify => vec![Stat::SpellDmg],
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Effect::Curse => vec![Stat::SpellDmg],
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_ => vec![],
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}
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}
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@ -208,10 +211,16 @@ impl Effect {
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// and OR with base stat
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pub fn apply(&self, value: u64) -> u64 {
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match self {
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Effect::Block => value >> 1,
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Effect::Amplify => value << 1,
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Effect::Empower => value << 1,
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_ => panic!("{:?} does not have a mod effect", self),
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Effect::Empower => value << 1,
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Effect::Vulnerable => value << 1,
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Effect::Block => value >> 1,
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Effect::Amplify => value << 1,
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Effect::Curse => value << 1,
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_ => {
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println!("{:?} does not have a mod effect", self);
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return value;
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},
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}
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}
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@ -260,6 +269,33 @@ impl Effect {
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Effect::Ko => Category::Ko,
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}
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}
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pub fn duration(&self) -> u8 {
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match self {
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Effect::Evasion => 1,
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Effect::Block => 1,
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Effect::Parry => 1,
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Effect::Stun => 2,
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Effect::Vulnerable => 2,
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Effect::Snare => 1,
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Effect::Empower => 2,
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Effect::Decay => 2,
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Effect::Drain => 2,
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Effect::Triage => 2,
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Effect::Amplify => 2,
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Effect::Silence => 2,
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_ => {
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println!("{:?} does not have a duration", self);
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return 1;
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},
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}
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}
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -723,31 +759,6 @@ impl Skill {
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}
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}
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pub fn duration(&self) -> u8 {
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match self {
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Skill::Evade => 1,
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Skill::Stun => 2,
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Skill::Block => 1,
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Skill::Empower => 2,
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Skill::Decay => 3,
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Skill::Drain => 3,
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Skill::Triage => 3,
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Skill::Amplify => 2,
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Skill::Silence => 3,
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Skill::TestBlock => 1,
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Skill::TestParry => 1,
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Skill::TestStun => 2,
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_ => {
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println!("{:?} does not have a duration", self);
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return 2;
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},
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}
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}
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pub fn self_targeting(&self) -> bool {
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match self {
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Skill::Block => true,
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@ -782,7 +793,7 @@ fn attack(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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}
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fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
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let stun = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
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let immunity = target.immune(Skill::Stun);
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let immune = immunity.immune;
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@ -802,8 +813,8 @@ fn stun(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Reso
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}
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fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let stun = CrypEffect { effect: Effect::Stun, duration: Skill::Stun.duration(), tick: None };
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let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Skill::Stun.duration(), tick: None };
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let stun = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
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let vulnerable = CrypEffect { effect: Effect::Vulnerable, duration: Effect::Vulnerable.duration(), tick: None };
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let immunity = target.immune(Skill::Throw);
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let immune = immunity.immune;
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@ -832,7 +843,7 @@ fn throw(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let block = CrypEffect { effect: Effect::Block, duration: Skill::Block.duration(), tick: None };
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let block = CrypEffect { effect: Effect::Block, duration: Effect::Block.duration(), tick: None };
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let immunity = target.immune(Skill::Block);
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let immune = immunity.immune;
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@ -852,7 +863,7 @@ fn block(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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}
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fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let parry = CrypEffect { effect: Effect::Parry, duration: Skill::Parry.duration(), tick: None };
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let parry = CrypEffect { effect: Effect::Parry, duration: Effect::Parry.duration(), tick: None };
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let immunity = target.immune(Skill::Parry);
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let immune = immunity.immune;
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@ -873,7 +884,7 @@ fn parry(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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fn evade(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let evade = CrypEffect { effect: Effect::Evasion, duration: Skill::Evade.duration(), tick: None };
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let evade = CrypEffect { effect: Effect::Evasion, duration: Effect::Evasion.duration(), tick: None };
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let immunity = target.immune(Skill::Evade);
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let immune = immunity.immune;
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@ -898,7 +909,7 @@ fn evade_roll() -> bool {
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}
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fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let snare = CrypEffect { effect: Effect::Snare, duration: Skill::Snare.duration(), tick: None };
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let snare = CrypEffect { effect: Effect::Snare, duration: Effect::Snare.duration(), tick: None };
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let immunity = target.immune(Skill::Snare);
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let immune = immunity.immune;
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@ -918,7 +929,7 @@ fn snare(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
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}
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fn empower(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let empower = CrypEffect { effect: Effect::Empower, duration: Skill::Empower.duration(), tick: None };
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let empower = CrypEffect { effect: Effect::Empower, duration: Effect::Empower.duration(), tick: None };
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let immunity = target.immune(Skill::Empower);
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let immune = immunity.immune;
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@ -963,7 +974,7 @@ fn heal(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resol
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fn triage(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let triage = CrypEffect {
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effect: Effect::Triage,
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duration: Skill::Triage.duration(),
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duration: Effect::Triage.duration(),
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tick: Some(Cast::new_tick(cryp, target, Skill::TriageTick)),
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};
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let immunity = target.immune(Skill::Triage);
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@ -1026,7 +1037,7 @@ fn blast(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Reso
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}
|
||||
|
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fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
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let amplify = CrypEffect { effect: Effect::Amplify, duration: Skill::Amplify.duration(), tick: None };
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let amplify = CrypEffect { effect: Effect::Amplify, duration: Effect::Amplify.duration(), tick: None };
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||||
let immunity = target.immune(Skill::Amplify);
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let immune = immunity.immune;
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||||
|
||||
@ -1048,7 +1059,7 @@ fn amplify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> R
|
||||
fn decay(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let decay = CrypEffect {
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effect: Effect::Decay,
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duration: Skill::Decay.duration(),
|
||||
duration: Effect::Decay.duration(),
|
||||
tick: Some(Cast::new_tick(cryp, target, Skill::DecayTick)),
|
||||
};
|
||||
let immunity = target.immune(Skill::Empower);
|
||||
@ -1090,7 +1101,7 @@ fn decay_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) ->
|
||||
}
|
||||
|
||||
fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let hex = CrypEffect { effect: Effect::Hex, duration: Skill::Hex.duration(), tick: None };
|
||||
let hex = CrypEffect { effect: Effect::Hex, duration: Effect::Hex.duration(), tick: None };
|
||||
let immunity = target.immune(Skill::Hex);
|
||||
let immune = immunity.immune;
|
||||
|
||||
@ -1110,7 +1121,7 @@ fn hex(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resol
|
||||
}
|
||||
|
||||
fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let curse = CrypEffect { effect: Effect::Curse, duration: Skill::Curse.duration(), tick: None };
|
||||
let curse = CrypEffect { effect: Effect::Curse, duration: Effect::Curse.duration(), tick: None };
|
||||
let immunity = target.immune(Skill::Curse);
|
||||
let immune = immunity.immune;
|
||||
|
||||
@ -1132,7 +1143,7 @@ fn curse(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Res
|
||||
fn drain(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let drain = CrypEffect {
|
||||
effect: Effect::Drain,
|
||||
duration: Skill::Drain.duration(),
|
||||
duration: Effect::Drain.duration(),
|
||||
tick: Some(Cast::new_tick(cryp, target, Skill::DrainTick)),
|
||||
};
|
||||
let immunity = target.immune(Skill::Drain);
|
||||
@ -1184,7 +1195,7 @@ fn drain_tick(cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) ->
|
||||
}
|
||||
|
||||
fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let shield = CrypEffect { effect: Effect::Shield, duration: Skill::Shield.duration(), tick: None };
|
||||
let shield = CrypEffect { effect: Effect::Shield, duration: Effect::Shield.duration(), tick: None };
|
||||
let immunity = target.immune(Skill::Shield);
|
||||
let immune = immunity.immune;
|
||||
|
||||
@ -1204,7 +1215,7 @@ fn shield(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Re
|
||||
}
|
||||
|
||||
fn silence(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let silence = CrypEffect { effect: Effect::Silence, duration: Skill::Silence.duration(), tick: None };
|
||||
let silence = CrypEffect { effect: Effect::Silence, duration: Effect::Silence.duration(), tick: None };
|
||||
let immunity = target.immune(Skill::Silence);
|
||||
let immune = immunity.immune;
|
||||
|
||||
@ -1256,7 +1267,7 @@ fn purify(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Re
|
||||
}
|
||||
|
||||
fn banish(_cryp: &mut Cryp, target: &mut Cryp, mut resolution: Resolution) -> Resolution {
|
||||
let banish = CrypEffect { effect: Effect::Banish, duration: Skill::Banish.duration(), tick: None };
|
||||
let banish = CrypEffect { effect: Effect::Banish, duration: Effect::Banish.duration(), tick: None };
|
||||
let immunity = target.immune(Skill::Banish);
|
||||
let immune = immunity.immune;
|
||||
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user