Merge branch 'develop' of ssh://git.mnml.gg:40022/~/mnml into develop
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@@ -133,14 +133,16 @@ function InfoComponent(args) {
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}
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return false;
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});
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console.log(info);
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const bonusObj = info.includes('Life')
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? <div class={`${reqClass} bonus`} > + {bonus.bonus}</div>
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: <div class={`${reqClass} bonus`} > + {bonus.bonus}%</div>;
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const overFlowObj = overFlow.length ? <div> {overFlow} </div> : null;
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return (
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<div key={i} class="spec-goal">
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{goals}
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{overFlowObj}
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<div class={`${reqClass} bonus`} >
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+ {bonus.bonus}
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</div>
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{bonusObj}
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</div>
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);
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});
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@@ -179,10 +179,9 @@ function Construct(props) {
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const stats = Object.keys(STATS).map(s => {
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const stat = STATS[s];
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const info = (s === 'SpeedStat' && 'Speed')
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|| (s.includes('Power') && 'Power')
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|| (s.includes('Life') && 'Life');
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const info = (s === 'SpeedStat' && 'speedStat')
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|| (s.includes('Power') && 'powerStat')
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|| (s.includes('Life') && 'lifeStat');
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return <div key={stat.stat}
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alt={stat.stat}
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class={stat.stat}
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@@ -72,6 +72,17 @@ module.exports = {
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item: 'SPECS',
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description: 'SPECS increase the STATS of a CONSTRUCT.\nSPECS have increased effect once they reach a THRESHOLD across your whole team.\nClick a SPEC above and select a CONSTRUCT to equip.\nDouble-click to unequip.',
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},
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powerStat: {
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item: 'POWER',
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description: 'Power determines the base damage and healing of your construct skills. Combine POWER specs to increase construct power.',
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},
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lifeStat: {
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item: 'LIFE',
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description: 'The life of your construct.\n When your construct reaches 0 green life it is knocked out and cannot cast skills.\nRed life mitigates red damage and blue life mitigates blue damage. Combine LIFE specs to increase life totals.',
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},
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speedStat: {
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item: 'SPEED',
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description: 'Speed determines the order in which skills resolve. Combine SPEED specs to increase speed.',
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},
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},
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};
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