Merge branch 'release/1.6.2'
This commit is contained in:
commit
34a039f456
@ -2,6 +2,13 @@
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](http://semver.org/).
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## [1.6.2] - 2019-10-20
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### Fixed
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- Combiner bug where it would preview items for different combinations
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- Skill descriptions are cleared when animations start
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## [1.6.1] - Skipped
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## [1.6.0] - 2019-10-18
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### Added
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- Subscriber chat!
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@ -4,6 +4,8 @@
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*PRODUCTION*
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* rename vbox to shop
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* give the shop and inventory distinct delineation
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* proper victory / lose page instead of just face off (you are the winner or something)
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* mobile styles
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* mobile info page
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@ -21,11 +23,11 @@
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## SOON
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* equip from shop (buy and equip without putting in your inventory) for bases
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* move item from one construct to another
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* bot game grind
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* ACP
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* essential
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* msg pane / chatwheel
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* audio
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* treats
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* susbcriber gold name in instance
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@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.6.1",
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"version": "1.6.2",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,6 +1,6 @@
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{
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"name": "mnml-client",
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"version": "1.6.1",
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"version": "1.6.2",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -344,7 +344,13 @@ function Vbox(args) {
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} else {
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// Since theres 3 items in combiner and you can't have invalid combos we can preview it
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const combinerItems = combiner.map(j => vbox.bound[j]);
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const comboItemObj = itemInfo.combos.find(combo => combinerItems.every(c => combo.components.includes(c)));
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const combinerCount = countBy(combinerItems, co => co);
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const comboItemObj = itemInfo.combos.find(combo => combinerItems.every(c => {
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if (!combo.components.includes(c)) return false;
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const comboCount = countBy(combo.components, co => co);
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if (combinerCount[c] > comboCount[c]) return false;
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return true;
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}));
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comboItem = comboItemObj ? comboItemObj.item : 'refine';
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text = `Combine - ${comboItem}`;
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}
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@ -61,6 +61,7 @@ function registerEvents(store) {
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if (game && currentGame) {
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if (game.resolved.length !== currentGame.resolved.length) {
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store.dispatch(actions.setAnimating(true));
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store.dispatch(actions.setGameSkillInfo(null));
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// stop fetching the game state til animations are done
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const newRes = game.resolved.slice(currentGame.resolved.length);
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@ -1,6 +1,6 @@
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{
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"name": "mnml-ops",
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"version": "1.6.1",
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"version": "1.6.2",
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"description": "",
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"main": "index.js",
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"scripts": {
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@ -1,6 +1,6 @@
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[package]
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name = "mnml"
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version = "1.6.1"
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version = "1.6.2"
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authors = ["ntr <ntr@smokestack.io>"]
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[dependencies]
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