nearly there
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@ -656,17 +656,11 @@ table td svg {
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}
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.game-cryp figure {
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margin: 0;
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flex: 0 0 50%;
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text-align: center;
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display: flex;
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flex-flow: column;
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justify-content: flex-end;
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}
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.game-cryp .stats {
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flex: 1 0 25%;
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align-items: flex-start;
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flex: 1 0 20%;
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display: flex;
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flex-flow: row wrap;
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}
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@ -689,6 +683,10 @@ table td svg {
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height: 100%;
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}
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.resolving .skills button {
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display: none;
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}
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.game-cryp .effects {
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max-height: 100%;
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font-size: 1.5em;
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@ -984,6 +982,10 @@ CRYP DAMAGE
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flex: unset;
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}
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.instance-cryp .stats figure {
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padding: 0.2em 0;
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}
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.instance-cryp .skills, .instance-cryp .stats {
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display: none;
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}
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@ -138,7 +138,7 @@ function GamePanel(props) {
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const stats = [STATS.greenLife, STATS.redLife, STATS.blueLife].map((s, j) => (
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<figure key={j} alt={s.stat}>
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{s.svg(`stat-icon ${s.colour}`)}
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<figcaption>{cryp[s.stat].value} / {cryp[s.stat].max}</figcaption>
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<figcaption>1000 / 1000</figcaption>
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</figure>
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));
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@ -179,8 +179,10 @@ function GamePanel(props) {
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);
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}
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const gameClasses = `game ${resolution ? 'resolving': ''}`;
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return (
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<main className="game" onClick={() => setActiveCryp(null)} >
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<main className={gameClasses} onClick={() => setActiveCryp(null)} >
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{header}
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{timer}
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{PlayerTeam(playerTeam, setActiveSkill)}
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