move down single hit animation to before cast.resolve()
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+5
-2
@@ -502,8 +502,6 @@ impl Game {
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if cast.skill.aoe() {
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self.action(cast, Action::HitAoe);
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} else {
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self.action(cast, Action::Hit);
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}
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let casts = self.modify_cast(cast);
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@@ -538,6 +536,11 @@ impl Game {
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return self.resolve(Cast { target: cast.source, ..cast });
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}
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if !cast.skill.aoe() {
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self.action(cast, Action::Hit);
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}
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cast.resolve(self);
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self
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