Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
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commit
557925801b
@ -19,6 +19,14 @@ const gameListHeight = () => Math.floor(window.innerHeight / 10);
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const gameListX = () => crypListWidth();
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const gameListY = i => menuHeight() + (gameListHeight() * i);
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const statsWidth = () => Math.floor(window.innerWidth - crypListWidth() - gameListWidth());
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const statsHeight = () => window.innerHeight - menuHeight();
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const statsY = () => menuHeight();
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const statsX = () => crypListWidth() + gameListWidth();
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const statsKnownX = () => Math.floor(statsX() + statsWidth() / 4);
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const statsLearnableX = () => Math.floor(statsX() + statsWidth() / 2);
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const statsTextMargin = () => 24;
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const logWidth = () => Math.floor(combatWidth() * 0.2);
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const logHeight = () => combatHeight();
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const logY = () => menuHeight();
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@ -45,6 +53,16 @@ module.exports = {
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rowWidth: crypListWidth,
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},
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STATS: {
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x: statsX,
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y: statsY,
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width: statsWidth,
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height: statsHeight,
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knownX: statsKnownX,
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learnableX: statsLearnableX,
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textMargin: statsTextMargin,
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},
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COMBAT: {
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x: combatX,
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y: combatY,
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@ -1,17 +1,6 @@
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const Phaser = require('phaser');
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const { TEXT, SKILLS } = require('./constants');
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const ROW_WIDTH = 400;
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const ROW_HEIGHT = 200;
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const ROW_FILL = 0x888888;
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const TOP_MARGIN = 50;
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const ROW_MARGIN = 50;
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const TEXT_MARGIN = 24;
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const xPos = i => 0;
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const yPos = i => (i * ROW_HEIGHT + ROW_MARGIN) + TOP_MARGIN;
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const { TEXT, SKILLS, POSITIONS: { STATS } } = require('./constants');
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class CrypPage extends Phaser.GameObjects.Group {
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constructor(scene, cryp) {
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@ -19,10 +8,22 @@ class CrypPage extends Phaser.GameObjects.Group {
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this.id = cryp.id;
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this.scene = scene;
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this.ws = scene.registry.get('ws');
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this.add(scene.add.text(500, 500, cryp.name, TEXT.HEADER));
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const TEXT_MARGIN = STATS.textMargin();
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const crypStat = (stat, i) => {
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const STAT_X = STATS.x();
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const STAT_Y = (i * TEXT_MARGIN) + STATS.y() + TEXT_MARGIN;
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const text = scene.add.text(STAT_X, STAT_Y, `${stat.stat}: ${stat.base}`, TEXT.NORMAL);
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this.add(text);
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};
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const knownSkill = (skill, i) => {
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const text = scene.add.text(500, 500 + (TEXT_MARGIN * (i + 1)), skill.skill, TEXT.NORMAL)
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const SKILL_X = STATS.knownX();
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const SKILL_Y = (i * TEXT_MARGIN) + STATS.y() + TEXT_MARGIN;
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const text = scene.add.text(SKILL_X, SKILL_Y, skill.skill, TEXT.NORMAL)
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.setInteractive();
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text.on('pointerdown', () => {
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@ -32,7 +33,10 @@ class CrypPage extends Phaser.GameObjects.Group {
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};
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const learnable = (skill, i) => {
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const text = scene.add.text(600, 0 + (TEXT_MARGIN * (i + 1)), skill, TEXT.NORMAL)
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const SKILL_X = STATS.learnableX();
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const SKILL_Y = (i * TEXT_MARGIN) + STATS.y() + TEXT_MARGIN;
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const text = scene.add.text(SKILL_X, SKILL_Y, skill, TEXT.NORMAL)
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.setInteractive();
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text.on('pointerdown', () => {
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@ -42,7 +46,14 @@ class CrypPage extends Phaser.GameObjects.Group {
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text.cryp = cryp;
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};
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const CRYP_STATS = [cryp.stamina, cryp.phys_dmg, cryp.spell_dmg];
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this.add(scene.add.text(STATS.x(), STATS.y(), cryp.name, TEXT.HEADER));
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CRYP_STATS.forEach(crypStat);
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this.add(scene.add.text(STATS.knownX(), STATS.y(), 'Skills', TEXT.HEADER));
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cryp.skills.forEach(knownSkill);
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this.add(scene.add.text(STATS.learnableX(), STATS.y(), 'Learnable', TEXT.HEADER));
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SKILLS.LEARNABLE.forEach(learnable);
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}
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}
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@ -44,7 +44,7 @@ pub enum Stat {
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PhysDmg,
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SpellDmg,
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Hp,
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Stam,
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Stamina,
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}
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#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
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@ -97,9 +97,9 @@ impl Cryp {
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return Cryp {
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id,
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account: id,
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phys_dmg: CrypStat { base: 0, stat: Stat::Str },
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spell_dmg: CrypStat { base: 0, stat: Stat::Int },
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stamina: CrypStat { base: 0, stat: Stat::Stam },
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phys_dmg: CrypStat { base: 0, stat: Stat::PhysDmg },
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spell_dmg: CrypStat { base: 0, stat: Stat::SpellDmg },
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stamina: CrypStat { base: 0, stat: Stat::Stamina },
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hp: CrypStat { base: 0, stat: Stat::Hp },
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lvl: 0,
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xp: 0,
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