dmg returns vec of events now to clean up log
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9cee9f4bfb
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55d5ea09ac
@ -456,12 +456,14 @@ impl Cryp {
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Event::Recharge { red, blue, skill }
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}
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pub fn deal_green_damage(&mut self, skill: Skill, amount: u64) -> Event {
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pub fn deal_green_damage(&mut self, skill: Skill, amount: u64) -> Vec<Event> {
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let mut events = vec![];
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if let Some(immunity) = self.immune(skill) {
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return Event::Immunity {
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events.push(Event::Immunity {
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immunity,
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skill,
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};
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});
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return events;
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}
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let healing_mods = self.effects.iter()
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@ -471,46 +473,52 @@ impl Cryp {
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// println!("{:?}", healing_mods);
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let modified_healing = healing_mods.iter().fold(amount, |acc, m| m.apply(acc));
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let modified_green_damage = healing_mods.iter().fold(amount, |acc, m| m.apply(acc));
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match self.affected(Effect::Invert) {
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false => {
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let current_hp = self.hp();
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self.hp.increase(modified_healing);
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self.hp.increase(modified_green_damage);
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let new_hp = self.hp.value;
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let healing = new_hp - current_hp;
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let overhealing = modified_healing - healing;
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let overhealing = modified_green_damage - healing;
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return Event::Healing {
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events.push(Event::Healing {
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skill,
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amount: healing,
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overhealing,
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};
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});
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},
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true => {
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events.push(Event::Inversion { skill });
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// there is no green shield (yet)
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let current_hp = self.hp();
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self.reduce_hp(modified_healing);
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self.reduce_hp(modified_green_damage);
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let delta = current_hp - self.hp();
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return Event::Inversion {
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events.push(Event::Damage {
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skill,
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damage: delta,
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healing: 0,
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recharge: 0,
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amount: delta,
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mitigation: 0,
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category: Category::GreenDamage,
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};
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}
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});
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}
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}
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pub fn deal_red_damage(&mut self, skill: Skill, amount: u64) -> Event {
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return events;
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}
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pub fn deal_red_damage(&mut self, skill: Skill, amount: u64) -> Vec<Event> {
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let mut events = vec![];
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if let Some(immunity) = self.immune(skill) {
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return Event::Immunity {
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events.push(Event::Immunity {
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skill,
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immunity,
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};
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});
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return events;
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}
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let red_damage_mods = self.effects.iter()
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@ -539,14 +547,16 @@ impl Cryp {
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self.reduce_hp(remainder);
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let delta = current_hp - self.hp();
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return Event::Damage {
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events.push(Event::Damage {
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skill,
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amount: delta,
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mitigation,
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category: Category::RedDamage,
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};
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});
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},
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true => {
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events.push(Event::Inversion { skill });
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let current_hp = self.hp();
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self.hp.increase(modified_damage);
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let new_hp = self.hp.value;
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@ -557,23 +567,32 @@ impl Cryp {
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self.red_shield.increase(overhealing);
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let recharge = self.red_shield.value - current_shield;
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return Event::Inversion {
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damage: 0,
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healing,
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recharge,
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if healing > 0 {
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events.push(Event::Healing {
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skill,
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category: Category::RedDamage,
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};
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}
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}
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amount: healing,
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overhealing: overhealing - recharge,
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});
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}
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pub fn deal_blue_damage(&mut self, skill: Skill, amount: u64) -> Event {
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if recharge > 0 {
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events.push(Event::Recharge { red: recharge, blue: 0, skill });
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}
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}
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};
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return events;
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}
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pub fn deal_blue_damage(&mut self, skill: Skill, amount: u64) -> Vec<Event> {
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let mut events = vec![];
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if let Some(immunity) = self.immune(skill) {
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return Event::Immunity {
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events.push(Event::Immunity {
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skill,
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immunity,
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};
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});
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return events;
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}
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let blue_damage_mods = self.effects.iter()
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@ -582,6 +601,7 @@ impl Cryp {
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.collect::<Vec<Effect>>();
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// println!("{:?}", blue_damage_mods);
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let modified_damage = blue_damage_mods.iter().fold(amount, |acc, m| m.apply(acc));
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match self.affected(Effect::Invert) {
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@ -589,20 +609,24 @@ impl Cryp {
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let remainder = modified_damage.saturating_sub(self.blue_shield.value);
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let mitigation = modified_damage.saturating_sub(remainder);
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// reduce blue_shield by mitigation amount
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self.blue_shield.reduce(mitigation);
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// deal remainder to hp
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let current_hp = self.hp();
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self.reduce_hp(remainder);
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let delta = current_hp - self.hp();
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return Event::Damage {
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events.push(Event::Damage {
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skill,
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amount: delta,
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mitigation,
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category: Category::BlueDamage,
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};
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});
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},
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true => {
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events.push(Event::Inversion { skill });
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let current_hp = self.hp();
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self.hp.increase(modified_damage);
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let new_hp = self.hp.value;
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@ -613,15 +637,21 @@ impl Cryp {
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self.blue_shield.increase(overhealing);
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let recharge = self.blue_shield.value - current_shield;
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return Event::Inversion {
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if healing > 0 {
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events.push(Event::Healing {
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skill,
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damage: 0,
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healing,
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recharge,
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category: Category::BlueDamage,
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amount: healing,
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overhealing,
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});
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}
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if recharge > 0 {
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events.push(Event::Recharge { red: 0, blue: recharge, skill });
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}
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}
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};
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}
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}
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return events;
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}
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pub fn add_effect(&mut self, skill: Skill, effect: CrypEffect) -> Event {
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@ -516,14 +516,9 @@ impl Game {
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self.log.push(format!("[{:}] {:} {:?} {:} {:} ({:}OH)",
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speed, source.name, skill, target.name, amount, overhealing)),
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Event::Inversion { skill, healing, damage, recharge, category: _ } => {
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match *healing > 0 {
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true => self.log.push(format!("[{:}] {:} {:?} {:} INVERTED {:} ({:} recharge)",
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speed, source.name, skill, target.name, healing, recharge)),
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false => self.log.push(format!("[{:}] {:} {:?} {:} INVERTED {:}",
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speed, source.name, skill, target.name, damage)),
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}
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},
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Event::Inversion { skill } =>
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self.log.push(format!("[{:}] {:} {:?} {:} INVERTED",
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speed, source.name, skill, target.name)),
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Event::Effect { skill, effect, duration } =>
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self.log.push(format!("[{:}] {:} {:?} {:} {:?} {:}T",
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@ -77,7 +77,7 @@ pub enum Event {
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Damage { skill: Skill, amount: u64, mitigation: u64, category: Category },
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Healing { skill: Skill, amount: u64, overhealing: u64 },
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Recharge { skill: Skill, red: u64, blue: u64 },
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Inversion { skill: Skill, healing: u64, damage: u64, recharge: u64, category: Category },
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Inversion { skill: Skill },
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Effect { skill: Skill, effect: Effect, duration: u8 },
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Removal { effect: Effect },
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Evasion { skill: Skill, evasion_rating: u64 },
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@ -746,16 +746,32 @@ impl Skill {
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}
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fn touch(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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results.push(Resolution::new(source, target).event(target.deal_red_damage(Skill::TestTouch, 0)));
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target.deal_red_damage(Skill::TestTouch, 0)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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fn attack(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.red_damage();
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results.push(Resolution::new(source, target).event(target.deal_red_damage(Skill::Attack, amount)));
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target.deal_red_damage(Skill::Attack, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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fn strike(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.red_damage();
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target.deal_red_damage(Skill::Strike, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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fn stun(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let effect = CrypEffect { effect: Effect::Stun, duration: Effect::Stun.duration(), tick: None };
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results.push(Resolution::new(source, target).event(target.add_effect(Skill::Stun, effect)));
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@ -799,7 +815,9 @@ fn strangle(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> R
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fn strangle_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.red_damage();
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results.push(Resolution::new(source, target).event(target.deal_red_damage(Skill::StrangleTick, amount)));
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target.deal_red_damage(Skill::StrangleTick, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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// remove immunity if target ko
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if target.is_ko() {
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@ -841,7 +859,9 @@ fn empower(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Re
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fn heal(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.green_damage();
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results.push(Resolution::new(source, target).event(target.deal_green_damage(Skill::Heal, amount)));
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target.deal_green_damage(Skill::Heal, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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@ -857,13 +877,17 @@ fn triage(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Res
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fn triage_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.green_damage().wrapping_div(2);
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results.push(Resolution::new(source, target).event(target.deal_green_damage(Skill::TriageTick, amount)));
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target.deal_green_damage(Skill::TriageTick, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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fn blast(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.blue_damage();
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results.push(Resolution::new(source, target).event(target.deal_blue_damage(Skill::Blast, amount)));
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target.deal_blue_damage(Skill::Blast, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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@ -897,7 +921,9 @@ fn decay(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Reso
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fn decay_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.blue_damage();
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results.push(Resolution::new(source, target).event(target.deal_blue_damage(Skill::DecayTick, amount)));
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target.deal_blue_damage(Skill::DecayTick, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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@ -921,7 +947,9 @@ fn corruption(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) ->
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fn corruption_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.blue_damage() / 2;
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results.push(Resolution::new(source, target).event(target.deal_blue_damage(Skill::CorruptionTick, amount)));
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target.deal_blue_damage(Skill::CorruptionTick, amount)
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.into_iter()
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.for_each(|e| results.push(Resolution::new(source, target).event(e)));
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return results;
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}
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@ -972,14 +1000,20 @@ fn siphon(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Res
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fn siphon_tick(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let amount = source.blue_damage();
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let siphon_damage = target.deal_blue_damage(Skill::SiphonTick, amount);
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results.push(Resolution::new(source, target).event(siphon_damage.clone()));
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let siphon_events = target.deal_blue_damage(Skill::SiphonTick, amount);
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match siphon_damage {
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for e in siphon_events {
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match e {
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Event::Damage { amount, mitigation: _, category: _, skill: _ } => {
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results.push(Resolution::new(source, source).event(source.deal_green_damage(Skill::Heal, amount)));
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let dmg = source.deal_green_damage(Skill::Siphon, amount);
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for e in dmg {
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results.push(Resolution::new(source, target).event(e));
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};
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},
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_ => panic!("siphon tick damage not dealt {:?}", siphon_damage),
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_ => (),
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}
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results.push(Resolution::new(source, target).event(e));
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}
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return results;
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@ -1025,13 +1059,6 @@ fn banish(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Res
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return results;
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}
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fn strike(source: &mut Cryp, target: &mut Cryp, mut results: Resolutions) -> Resolutions {
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let _amount = source.red_damage();
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results.push(Resolution::new(source, target).event(target.deal_red_damage(Skill::Attack, u64::max_value())));
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return results;
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}
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#[cfg(test)]
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mod tests {
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use skill::*;
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@ -1139,11 +1166,20 @@ mod tests {
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let mut results = attack(&mut x, &mut y, vec![]);
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assert!(y.hp() == 1024);
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let Resolution { source: _, target: _, event } = results.remove(0);
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match event {
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Event::Inversion { damage: _, healing: _, recharge, category: _, skill: _ } => assert_eq!(recharge, 64),
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match results.remove(0).event {
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Event::Inversion { skill } => assert_eq!(skill, Skill::Attack),
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_ => panic!("not inversion"),
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};
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match results.remove(0).event {
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Event::Healing { skill: _, overhealing: _, amount } => assert_eq!(amount, 256),
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_ => panic!("not healing from inversion"),
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};
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match results.remove(0).event {
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Event::Recharge { skill: _, red, blue: _ } => assert_eq!(red, 64),
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_ => panic!("not recharge from inversion"),
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};
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}
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#[test]
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