This commit is contained in:
Mashy 2019-11-19 23:01:09 +10:00
parent 73b6d0f321
commit 55f0ceeeec

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@ -21,10 +21,22 @@
- Speed (e.g. boots) - Speed (e.g. boots)
- Life (e.g. heart) - Life (e.g. heart)
* represent construct colours during game phase (coloured border?) * audio
* background music
* animation effects
* vbox combine / buy / equip etc
* reclaim change colour from red (clashes with red items)
* represent construct colours during game phase (coloured border?)
* supporter gold name in instance (anyone whos put any money into game)
## SOON ## SOON
* supporter gold name in instance (anyone whos put any money into game)
* vbox + inventory smart combine select
- rework combine button to universal buy
- becomes combine with buy cost when valid combo selected
* buy from preview if you have the required bases in vbox / inventory * buy from preview if you have the required bases in vbox / inventory
- a "buy" becomes available under the current info / preview section - a "buy" becomes available under the current info / preview section
@ -33,12 +45,29 @@
- e.g. an equipped white power spec could be upgraded by clicking under preview - e.g. an equipped white power spec could be upgraded by clicking under preview
- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img) - if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
* reduce inventory size and consolidate vbox and inventory on left side
* change cooldowns to delay & recharge * change cooldowns to delay & recharge
- delay is cooldown before skill can first be used - delay is cooldown before skill can first be used
- recharge is cooldown after using skill - recharge is cooldown after using skill
- every x speed reduces delay of skills - every x speed reduces delay of skills
* audio * combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
- Created by combining a skill with corresponding spec
e.g.
- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
- Construct does Y% more damage with Strike
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
- Can also work as module style passive keystones
* troll life -> dmg -> Invert life spec?
* prince of peace
* bonus healing / no damage -> Heal power spec?
* fuck magic -> Some sort of reflect spec?
* empower on ko -> Amplify + Power spec
* elo + leaderboards * elo + leaderboards
* reconnect based on time delta * reconnect based on time delta
@ -55,16 +84,6 @@
* remove names so games/instances are copy * remove names so games/instances are copy
* consolidate game and instance * consolidate game and instance
* combo rework
- reduce number of items for creating t2/t3 items from 3 -> 2
- add lost complexity by adding skill spec items
- Created by combining a skill with corresponding spec
e.g.
- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
- Construct does Y% more damage with Strike
- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
* Energy generators / spenders * Energy generators / spenders
- Current skills generate team wide red / blue / green energy - Current skills generate team wide red / blue / green energy
- New special skill base consumes team energy to do "special" powerful moves - New special skill base consumes team energy to do "special" powerful moves
@ -76,12 +95,7 @@
* mnml tv * mnml tv
* modules
* troll life -> dmg
* prince of peace
* bonus healing / no damage
* fuck magic
* empower on ko
## $$$ ## $$$
* Items * Items