worklog
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WORKLOG.md
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WORKLOG.md
@ -21,10 +21,22 @@
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- Speed (e.g. boots)
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- Life (e.g. heart)
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* audio
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* background music
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* animation effects
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* vbox combine / buy / equip etc
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* reclaim change colour from red (clashes with red items)
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* represent construct colours during game phase (coloured border?)
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* supporter gold name in instance (anyone whos put any money into game)
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## SOON
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* supporter gold name in instance (anyone whos put any money into game)
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* vbox + inventory smart combine select
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- rework combine button to universal buy
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- becomes combine with buy cost when valid combo selected
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* buy from preview if you have the required bases in vbox / inventory
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- a "buy" becomes available under the current info / preview section
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@ -33,12 +45,29 @@
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- e.g. an equipped white power spec could be upgraded by clicking under preview
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- if this was added we could reduce inventory size to 3 and rearrange vbox (see mockup img)
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* reduce inventory size and consolidate vbox and inventory on left side
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* change cooldowns to delay & recharge
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- delay is cooldown before skill can first be used
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- recharge is cooldown after using skill
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- every x speed reduces delay of skills
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* audio
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* combo rework
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- reduce number of items for creating t2/t3 items from 3 -> 2
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- add lost complexity by adding skill spec items
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- Created by combining a skill with corresponding spec
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e.g.
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- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
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- Construct does Y% more damage with Strike
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- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
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- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
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- Can also work as module style passive keystones
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* troll life -> dmg -> Invert life spec?
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* prince of peace
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* bonus healing / no damage -> Heal power spec?
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* fuck magic -> Some sort of reflect spec?
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* empower on ko -> Amplify + Power spec
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* elo + leaderboards
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* reconnect based on time delta
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@ -55,16 +84,6 @@
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* remove names so games/instances are copy
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* consolidate game and instance
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* combo rework
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- reduce number of items for creating t2/t3 items from 3 -> 2
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- add lost complexity by adding skill spec items
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- Created by combining a skill with corresponding spec
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e.g.
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- Strike + PowerRR -> StrikePower (Will be the power symbol with strike text under)
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- Construct does Y% more damage with Strike
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- Strike + SpeedRR -> StrikeSpeed (strike has Y% more speed)
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- Strike + LifeRR -> StrikeLife (Strike recharges X% of damage as red life)
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* Energy generators / spenders
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- Current skills generate team wide red / blue / green energy
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- New special skill base consumes team energy to do "special" powerful moves
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@ -76,12 +95,7 @@
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* mnml tv
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* modules
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* troll life -> dmg
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* prince of peace
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* bonus healing / no damage
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* fuck magic
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* empower on ko
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## $$$
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* Items
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