advanced combo concept
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server/COMBOS.md
103
server/COMBOS.md
@ -53,46 +53,85 @@ Stun `Base enemy disable - disable enemy for 2 rounds`
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Block `Base self targetted defensive - reduced damage taken for 2 rounds`
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Block `Base self targetted defensive - reduced damage taken for 2 rounds`
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Debuff `Base enemy debuff - reduce enemy speed`
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Debuff `Base enemy debuff - reduce enemy speed`
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# Nature Type (red) #
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# Attack Base #
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Bite - (Attack RR) Deal significant `Red` damage
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RR - Strike
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Strangle - (Stun RR) - Applies stun and physical dot
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GG - Heal
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Regenerate - (Buff RR) Restore red defense for target ally
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BB - Blast
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Snare - (Debuff RR) Disable enemy red skills for (3?) turns
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RG - Purify
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Parry - (Block RR) Avoid all damage for this turn
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GB - Decay
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RB - Blast
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# Destruction Type (blue) #
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# Stun Base #
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Blast - (Attack BB) Deal significant `Blue` damage
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RR - Strangle
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Ruin - (Stun BB) - AOE stun on the enemy team for remaind of turn
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GG - Throw
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Amplify - (Buff BB) Increased blue damage dealt by target ally
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BB - Ruin
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Curse - (Debuff BB) Decrease damage dealt by target enemy
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RG - Banish
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Plague Life - (Block BB) Apply dot debuff to attackers
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GB - Silence
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RB - Hex
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# Non-Violence Type (green) #
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# Buff Base #
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Heal - (Attack GG) Heal ally for X
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RR - Empower
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Throw - (Stun GG) - Disable target and increase damage taken
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GR - Triage
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Triage - (Buff GG) Buff which heals ally for X over Y turns
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BB - Hostility
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Purge - (Debuff GG) - Remove all enemy target buffs
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RG - Clutch
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Reflect - (Block GG) - Will use targetted attacks on source
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GB - Amplify
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RB - Haste
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# Chaos Type (red / blue) #
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# Debuff Base #
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Bannish - (Attack RB) - deal `Hybrid Red & Blue` + enemy can't attack or be attacked 3 turns
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RR - Snare
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Hex - (Stun RB) - enemy stunned for 3 turns
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GG - Purge
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Haste - (Buff RB) - significantly increase ally speed
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BB - Curse
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Slow - (Debuff RB) - significantly decrease enemy speed
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RG - Slow
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Taunt - (Block RB) - Redirect all enemy targetted skills
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GB - Siphon
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RB - Invert
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# Purity Type (red / green) #
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# Block Base #
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Slay - (Attack + 1G + 1R) - deal `Red` damage. Bonus damage if the target has blue defense
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RR - Parry
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Silence - (Stun + 2G + 1R) - enemy can't use blue skills for 3 turns
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GG - Reflect
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Purify - (Buff + 2G + 1R) - remove all debuffs from target
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BB - Corrupt
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Empower - (Buff + 1G + 1R) - Increased red damage dealt by target ally
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RG - Taunt
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???? - (Debuff RB) - ???
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GB - Life `rename?`
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Life - (Block + 2G + 1R) - Take no blue damage for the next 3 turns
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RB - Recharge
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## Advanced combos ##
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Two ways of upgrading
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#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
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#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
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### T2 / T3 Combos ###
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All current specs / items can be further combo'd into T2 and T3 versions
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# 3 of same base => 1 upgraded tier #
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`3 x T1 Red Damage Spec => T2 Red Damage Spec`
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`3 x T2 Red Damage Spec => T3 Red Damage Spec`
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`3 x T1 Strike => T2 Strike`
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`3 x T2 Strike => T3 Strike`
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Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
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Upgraded skills use the same speed formula as previously
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### Spec / Skill hybrid specs ###
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# Strike #
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2 x Red Damage + Strike => Strike damage bonus (crit?)
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2 x Red Speed + Strike => Strike reduces enemy speed
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2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
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# Heal #
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2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
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2 x Green Speed + Heal => Heal target gets bonus speed
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2 x Green Life + Heal => Heal increases target's max hp for 2 turns
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etc etc
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30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated
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# Technology Type (green / blue) type - ??? maybe rework and rename #
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