advanced combo concept
This commit is contained in:
parent
1ab298b1ad
commit
57b3782a45
103
server/COMBOS.md
103
server/COMBOS.md
@ -53,46 +53,85 @@ Stun `Base enemy disable - disable enemy for 2 rounds`
|
||||
Block `Base self targetted defensive - reduced damage taken for 2 rounds`
|
||||
Debuff `Base enemy debuff - reduce enemy speed`
|
||||
|
||||
# Nature Type (red) #
|
||||
# Attack Base #
|
||||
|
||||
Bite - (Attack RR) Deal significant `Red` damage
|
||||
Strangle - (Stun RR) - Applies stun and physical dot
|
||||
Regenerate - (Buff RR) Restore red defense for target ally
|
||||
Snare - (Debuff RR) Disable enemy red skills for (3?) turns
|
||||
Parry - (Block RR) Avoid all damage for this turn
|
||||
RR - Strike
|
||||
GG - Heal
|
||||
BB - Blast
|
||||
RG - Purify
|
||||
GB - Decay
|
||||
RB - Blast
|
||||
|
||||
# Destruction Type (blue) #
|
||||
# Stun Base #
|
||||
|
||||
Blast - (Attack BB) Deal significant `Blue` damage
|
||||
Ruin - (Stun BB) - AOE stun on the enemy team for remaind of turn
|
||||
Amplify - (Buff BB) Increased blue damage dealt by target ally
|
||||
Curse - (Debuff BB) Decrease damage dealt by target enemy
|
||||
Plague Life - (Block BB) Apply dot debuff to attackers
|
||||
RR - Strangle
|
||||
GG - Throw
|
||||
BB - Ruin
|
||||
RG - Banish
|
||||
GB - Silence
|
||||
RB - Hex
|
||||
|
||||
# Non-Violence Type (green) #
|
||||
# Buff Base #
|
||||
|
||||
Heal - (Attack GG) Heal ally for X
|
||||
Throw - (Stun GG) - Disable target and increase damage taken
|
||||
Triage - (Buff GG) Buff which heals ally for X over Y turns
|
||||
Purge - (Debuff GG) - Remove all enemy target buffs
|
||||
Reflect - (Block GG) - Will use targetted attacks on source
|
||||
RR - Empower
|
||||
GR - Triage
|
||||
BB - Hostility
|
||||
RG - Clutch
|
||||
GB - Amplify
|
||||
RB - Haste
|
||||
|
||||
# Chaos Type (red / blue) #
|
||||
# Debuff Base #
|
||||
|
||||
Bannish - (Attack RB) - deal `Hybrid Red & Blue` + enemy can't attack or be attacked 3 turns
|
||||
Hex - (Stun RB) - enemy stunned for 3 turns
|
||||
Haste - (Buff RB) - significantly increase ally speed
|
||||
Slow - (Debuff RB) - significantly decrease enemy speed
|
||||
Taunt - (Block RB) - Redirect all enemy targetted skills
|
||||
RR - Snare
|
||||
GG - Purge
|
||||
BB - Curse
|
||||
RG - Slow
|
||||
GB - Siphon
|
||||
RB - Invert
|
||||
|
||||
# Purity Type (red / green) #
|
||||
# Block Base #
|
||||
|
||||
Slay - (Attack + 1G + 1R) - deal `Red` damage. Bonus damage if the target has blue defense
|
||||
Silence - (Stun + 2G + 1R) - enemy can't use blue skills for 3 turns
|
||||
Purify - (Buff + 2G + 1R) - remove all debuffs from target
|
||||
Empower - (Buff + 1G + 1R) - Increased red damage dealt by target ally
|
||||
???? - (Debuff RB) - ???
|
||||
Life - (Block + 2G + 1R) - Take no blue damage for the next 3 turns
|
||||
RR - Parry
|
||||
GG - Reflect
|
||||
BB - Corrupt
|
||||
RG - Taunt
|
||||
GB - Life `rename?`
|
||||
RB - Recharge
|
||||
|
||||
|
||||
## Advanced combos ##
|
||||
|
||||
Two ways of upgrading
|
||||
#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
|
||||
#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
|
||||
|
||||
### T2 / T3 Combos ###
|
||||
|
||||
All current specs / items can be further combo'd into T2 and T3 versions
|
||||
|
||||
# 3 of same base => 1 upgraded tier #
|
||||
`3 x T1 Red Damage Spec => T2 Red Damage Spec`
|
||||
`3 x T2 Red Damage Spec => T3 Red Damage Spec`
|
||||
`3 x T1 Strike => T2 Strike`
|
||||
`3 x T2 Strike => T3 Strike`
|
||||
|
||||
Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
|
||||
Upgraded skills use the same speed formula as previously
|
||||
|
||||
### Spec / Skill hybrid specs ###
|
||||
|
||||
# Strike #
|
||||
2 x Red Damage + Strike => Strike damage bonus (crit?)
|
||||
2 x Red Speed + Strike => Strike reduces enemy speed
|
||||
2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
|
||||
|
||||
# Heal #
|
||||
2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
|
||||
2 x Green Speed + Heal => Heal target gets bonus speed
|
||||
2 x Green Life + Heal => Heal increases target's max hp for 2 turns
|
||||
|
||||
etc etc
|
||||
|
||||
30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated
|
||||
|
||||
# Technology Type (green / blue) type - ??? maybe rework and rename #
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user