advanced combo concept

This commit is contained in:
Mashy 2019-04-29 15:48:20 +10:00
parent 1ab298b1ad
commit 57b3782a45

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@ -53,46 +53,85 @@ Stun `Base enemy disable - disable enemy for 2 rounds`
Block `Base self targetted defensive - reduced damage taken for 2 rounds`
Debuff `Base enemy debuff - reduce enemy speed`
# Nature Type (red) #
# Attack Base #
Bite - (Attack RR) Deal significant `Red` damage
Strangle - (Stun RR) - Applies stun and physical dot
Regenerate - (Buff RR) Restore red defense for target ally
Snare - (Debuff RR) Disable enemy red skills for (3?) turns
Parry - (Block RR) Avoid all damage for this turn
RR - Strike
GG - Heal
BB - Blast
RG - Purify
GB - Decay
RB - Blast
# Destruction Type (blue) #
# Stun Base #
Blast - (Attack BB) Deal significant `Blue` damage
Ruin - (Stun BB) - AOE stun on the enemy team for remaind of turn
Amplify - (Buff BB) Increased blue damage dealt by target ally
Curse - (Debuff BB) Decrease damage dealt by target enemy
Plague Life - (Block BB) Apply dot debuff to attackers
RR - Strangle
GG - Throw
BB - Ruin
RG - Banish
GB - Silence
RB - Hex
# Non-Violence Type (green) #
# Buff Base #
Heal - (Attack GG) Heal ally for X
Throw - (Stun GG) - Disable target and increase damage taken
Triage - (Buff GG) Buff which heals ally for X over Y turns
Purge - (Debuff GG) - Remove all enemy target buffs
Reflect - (Block GG) - Will use targetted attacks on source
RR - Empower
GR - Triage
BB - Hostility
RG - Clutch
GB - Amplify
RB - Haste
# Chaos Type (red / blue) #
# Debuff Base #
Bannish - (Attack RB) - deal `Hybrid Red & Blue` + enemy can't attack or be attacked 3 turns
Hex - (Stun RB) - enemy stunned for 3 turns
Haste - (Buff RB) - significantly increase ally speed
Slow - (Debuff RB) - significantly decrease enemy speed
Taunt - (Block RB) - Redirect all enemy targetted skills
RR - Snare
GG - Purge
BB - Curse
RG - Slow
GB - Siphon
RB - Invert
# Purity Type (red / green) #
# Block Base #
Slay - (Attack + 1G + 1R) - deal `Red` damage. Bonus damage if the target has blue defense
Silence - (Stun + 2G + 1R) - enemy can't use blue skills for 3 turns
Purify - (Buff + 2G + 1R) - remove all debuffs from target
Empower - (Buff + 1G + 1R) - Increased red damage dealt by target ally
???? - (Debuff RB) - ???
Life - (Block + 2G + 1R) - Take no blue damage for the next 3 turns
RR - Parry
GG - Reflect
BB - Corrupt
RG - Taunt
GB - Life `rename?`
RB - Recharge
## Advanced combos ##
Two ways of upgrading
#1 -> combine more of the same for a stronger version of the same skill / spec (T2 / T3 Combos)
#2 -> combine skill with two matching colour specs to change the way the skill works (Spec / Skill hybrid)
### T2 / T3 Combos ###
All current specs / items can be further combo'd into T2 and T3 versions
# 3 of same base => 1 upgraded tier #
`3 x T1 Red Damage Spec => T2 Red Damage Spec`
`3 x T2 Red Damage Spec => T3 Red Damage Spec`
`3 x T1 Strike => T2 Strike`
`3 x T2 Strike => T3 Strike`
Upgraded skills will have a combination of higher damage / longer duration / reduced cooldown
Upgraded skills use the same speed formula as previously
### Spec / Skill hybrid specs ###
# Strike #
2 x Red Damage + Strike => Strike damage bonus (crit?)
2 x Red Speed + Strike => Strike reduces enemy speed
2 x Red Life + Strike => Strike reduces enemy healing (% reduction)
# Heal #
2 x Green Damage + Heal => Heal target for additional 20% of caster's maximum life
2 x Green Speed + Heal => Heal target gets bonus speed
2 x Green Life + Heal => Heal increases target's max hp for 2 turns
etc etc
30 skills * 3 specs => 90 spec / skill hybrid specs -> might be overcomplicated
# Technology Type (green / blue) type - ??? maybe rework and rename #