actually requesting account instances when game end

This commit is contained in:
Mashy
2019-09-12 15:32:57 +10:00
parent c82fb404d1
commit 58fa6a5734
3 changed files with 7 additions and 5 deletions
+3 -1
View File
@@ -83,6 +83,7 @@ enum RpcRequest {
AccountState {},
AccountShop {},
AccountInstances {},
AccountConstructs {},
AccountSetTeam { ids: Vec<Uuid> },
@@ -154,7 +155,8 @@ impl Connection {
Ok(RpcMessage::AccountState(account.clone())),
RpcRequest::AccountConstructs {} =>
Ok(RpcMessage::AccountConstructs(account::constructs(&mut tx, &account)?)),
RpcRequest::AccountInstances {} =>
Ok(RpcMessage::AccountInstances(account::account_instances(&mut tx, account)?)),
RpcRequest::AccountSetTeam { ids } =>
Ok(RpcMessage::AccountTeam(account::set_team(&mut tx, &account, ids)?)),