Merge branch 'return-of-react' into spa
This commit is contained in:
commit
5c6498b1f7
1
html-client/package.json
Executable file → Normal file
1
html-client/package.json
Executable file → Normal file
@ -21,6 +21,7 @@
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"keymaster": "^1.6.2",
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"lodash": "^4.17.11",
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"parcel": "^1.12.3",
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"particles.js": "^2.0.0",
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"phaser": "^3.15.1",
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"preact": "^8.3.1",
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"preact-redux": "^2.0.3",
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20
html-client/src/components/cryp.list.container.js
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20
html-client/src/components/cryp.list.container.js
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@ -0,0 +1,20 @@
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const { connect } = require('preact-redux');
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const CrypList = require('./cryp.list.component');
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const actions = require('./../actions');
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const addState = connect(
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function receiveState(state) {
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const { ws, cryps, selectedCryps } = state;
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return { cryps, selectedCryps };
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},
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function receiveDispatch(dispatch) {
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function setSelectedCryps(crypIds) {
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dispatch(actions.setSelectedCryps(crypIds));
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}
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return { setSelectedCryps };
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}
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);
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module.exports = addState(CrypList);
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51
html-client/src/components/game.container.js
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51
html-client/src/components/game.container.js
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@ -0,0 +1,51 @@
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const { connect } = require('preact-redux');
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const actions = require('../actions');
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const Game = require('./game.component');
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const addState = connect(
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function receiveState(state) {
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const { ws, game, account, activeSkill, activeIncoming } = state;
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function selectSkillTarget(targetCrypId) {
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if (activeSkill) {
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return ws.sendGameSkill(game.id, activeSkill.crypId, targetCrypId, activeSkill.skill);
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}
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return false;
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}
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// intercept self casting skills
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if (activeSkill && activeSkill.skill.self_targeting) {
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ws.sendGameSkill(game.id, activeSkill.crypId, null, activeSkill.skill.skill);
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}
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function selectIncomingTarget(crypId) {
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if (activeIncoming) {
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return ws.sendGameTarget(game.id, crypId, activeIncoming);
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}
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return false;
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}
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return { game, account, activeSkill, activeIncoming, selectSkillTarget, selectIncomingTarget };
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},
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function receiveDispatch(dispatch) {
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function setActiveSkill(crypId, skill) {
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dispatch(actions.setActiveSkill(crypId, skill));
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}
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function setActiveIncoming(skillId) {
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dispatch(actions.setActiveIncoming(skillId));
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}
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function quit() {
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dispatch(actions.setGame(null));
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}
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return { setActiveSkill, setActiveIncoming, quit };
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}
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);
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module.exports = addState(Game);
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@ -1,7 +1,7 @@
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// eslint-disable-next-line
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const preact = require('preact');
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const LoginContainer = require('./login.container');
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const ParticleContainer = require('./particles.container');
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function renderHeader() {
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return (
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@ -10,8 +10,10 @@ function renderHeader() {
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cryps.gg
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</h1>
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<LoginContainer />
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<ParticleContainer />
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</header>
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);
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}
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module.exports = renderHeader;
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63
html-client/src/components/particles.config.js
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63
html-client/src/components/particles.config.js
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const config = {
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particles: {
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number: { value: 80, density: { enable: true, value_area: 800 } },
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color: { value: '#ffffff' },
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shape: {
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type: 'circle',
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stroke: { width: 0, color: '#000000' },
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polygon: { nb_sides: 5 },
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image: { src: 'img/github.svg', width: 100, height: 100 }
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},
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opacity: {
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value: 0.5,
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random: false,
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anim: { enable: false, speed: 1, opacity_min: 0.1, sync: false },
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},
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size: {
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value: 3,
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random: true,
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anim: { enable: false, speed: 40, size_min: 0.1, sync: false },
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},
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line_linked: {
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enable: true,
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distance: 150,
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color: '#ffffff',
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opacity: 0.4,
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width: 1,
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},
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move: {
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enable: true,
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speed: 6,
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direction: 'none',
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random: false,
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straight: false,
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out_mode: 'out',
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bounce: false,
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attract: { enable: false, rotateX: 600, rotateY: 1200 },
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},
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},
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interactivity: {
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detect_on: 'canvas',
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events: {
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onhover: { enable: true, mode: 'repulse' },
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onclick: { enable: true, mode: 'push' },
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resize: true,
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},
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modes: {
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grab: { distance: 400, line_linked: { opacity: 1 } },
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bubble: {
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distance: 400,
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size: 40,
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duration: 2,
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opacity: 8,
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speed: 3,
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},
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repulse: { distance: 200, duration: 0.4 },
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push: { particles_nb: 4 },
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remove: { particles_nb: 2 },
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},
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},
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retina_detect: true,
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};
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module.exports = config;
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19
html-client/src/components/particles.container.jsx
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19
html-client/src/components/particles.container.jsx
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import 'particles.js/particles';
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const preact = require('preact');
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const config = require('./particles.config');
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const particlesJS = window.particlesJS;
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class ParticleContainer extends preact.Component {
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componentDidMount() {
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particlesJS('particles-js', config);
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}
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render() {
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return (
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<div id="particles-js"> </div>
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);
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}
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}
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module.exports = ParticleContainer;
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