Merge branch 'master' of ssh://cryps.gg:40022/~/cryps
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commit
5dab6f621b
@ -61,8 +61,8 @@ impl Spec {
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let i_min = 32;
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let i_max = 64;
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fn apply_bonus(colours: Vec<u8>, reqs: Vec<u8>, bonuses: Vec<u64>) -> u64 {
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bonuses.iter().enumerate().fold(0, |acc, (i, b)| {
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fn apply_bonus(base: u64, colours: Vec<u8>, reqs: Vec<u8>, bonuses: Vec<u64>) -> u64 {
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base + bonuses.iter().enumerate().fold(0, |acc, (i, b)| {
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acc + match (colours.iter().all(|colour| colour >= &reqs[i])) {
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true => bonuses[i],
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false => 0
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@ -72,63 +72,57 @@ impl Spec {
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match *self {
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Spec::RedDamageI => modified + {
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let mut bonus = base.pct(5);
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bonus + apply_bonus(vec![team_colours.red], vec![5, 10, 20],
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apply_bonus(base.pct(5), vec![team_colours.red], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::GreenDamageI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.green], vec![5, 10, 20],
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apply_bonus(base.pct(5), vec![team_colours.green], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::BlueDamageI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.blue], vec![5, 10, 20],
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apply_bonus(base.pct(5), vec![team_colours.blue], vec![5, 10, 20],
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vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::GRDI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.red],
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apply_bonus(base.pct(5), vec![team_colours.green, team_colours.red],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::GBDI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.blue],
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apply_bonus(base.pct(5), vec![team_colours.green, team_colours.blue],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::RBDI => modified + {
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let mut bonus = base.pct(5) as u64;
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bonus + apply_bonus(vec![team_colours.red, team_colours.blue],
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apply_bonus(base.pct(5), vec![team_colours.red, team_colours.blue],
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vec![2, 5, 10], vec![base.pct(5), base.pct(10), base.pct(20)])
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},
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Spec::SpeedI => modified + base.pct(5),
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Spec::LifeI => modified + {
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let mut bonus = 10 * team_colours.green as u64;
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bonus + apply_bonus(vec![team_colours.green], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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let bonus = 10 * team_colours.green as u64;
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apply_bonus(bonus, vec![team_colours.green], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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},
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Spec::RedShieldI => modified + {
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let mut bonus = 10 * team_colours.red as u64;
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bonus + apply_bonus(vec![team_colours.red], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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let bonus = 10 * team_colours.red as u64;
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apply_bonus(bonus, vec![team_colours.red], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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},
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Spec::BlueShieldI => modified + {
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let mut bonus = 10 * team_colours.blue as u64;
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bonus + apply_bonus(vec![team_colours.blue], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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let bonus = 10 * team_colours.blue as u64;
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apply_bonus(bonus, vec![team_colours.blue], vec![5, 10, 20], vec![bonus, bonus * 2, bonus * 3])
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},
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Spec::LRSI => modified + {
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let mut bonus = 5 * (team_colours.green + team_colours.red) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.red],
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let bonus = 5 * (team_colours.green + team_colours.red) as u64;
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apply_bonus(bonus, vec![team_colours.green, team_colours.red],
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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},
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Spec::LBSI => modified + {
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let mut bonus = 5 * (team_colours.green + team_colours.blue) as u64;
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bonus + apply_bonus(vec![team_colours.green, team_colours.blue],
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let bonus = 5 * (team_colours.green + team_colours.blue) as u64;
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apply_bonus(bonus, vec![team_colours.green, team_colours.blue],
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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},
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Spec::RBSI => modified + {
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let mut bonus = 5 * (team_colours.red + team_colours.blue) as u64;
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bonus + apply_bonus(vec![team_colours.red, team_colours.blue],
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let bonus = 5 * (team_colours.red + team_colours.blue) as u64;
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apply_bonus(bonus, vec![team_colours.red, team_colours.blue],
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vec![2, 5, 10], vec![bonus, bonus * 2, bonus * 3])
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},
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}
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