set cast / hit to full duration if theres no overlap
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@@ -14,7 +14,6 @@ module.exports = {
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activeSkill: createReducer(null, 'SET_ACTIVE_SKILL'),
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animating: createReducer(false, 'SET_ANIMATING'),
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animSkill: createReducer(null, 'SET_ANIM_SKILL'),
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animSource: createReducer(null, 'SET_ANIM_SOURCE'),
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animFocus: createReducer(null, 'SET_ANIM_FOCUS'),
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animTarget: createReducer(null, 'SET_ANIM_TARGET'),
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