misc
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@ -38,7 +38,17 @@ class TargetSvg extends Component {
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}
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render(props, state) {
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const { game, account, animating, animSkill, itemInfo, gameEffectInfo, tutorialGame } = props;
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const {
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// Changing State Variables
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account,
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animating,
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animSkill,
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game,
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gameEffectInfo,
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tutorialGame,
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// Static
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itemInfo,
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} = props;
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const { width, height } = state;
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if (!game) return false; // game will be null when battle ends
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if (game.phase === 'Finished') return false; // Clear everything if its over (in case of abandon)
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