info back
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64fc508ae6
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@ -3,12 +3,11 @@
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grid-area: vbox;
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display: grid;
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grid-template-rows: 3fr 2fr;
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grid-template-columns: 1fr 4fr 6fr min-content; // =\
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grid-template-columns: 1fr 4fr 6fr 17em; // =\
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grid-template-areas:
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"store-hdr store info combos"
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"stash-hdr stash combiner combos";
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margin-bottom: 1em;
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line-height: 0;
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// immediate children
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> div {
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@ -198,23 +197,6 @@
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margin-left: 1em;
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grid-area: info;
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display: grid;
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grid-template-columns: 1fr min-content;
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grid-template-areas:
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"details combos";
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.info-details {
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grid-area: details;
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display: grid;
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grid-template-rows: 1fr min-content;
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grid-template-areas:
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"item"
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"combiner";
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.info-item {
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grid-area: item;
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}
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}
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}
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.combiner {
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144
client/src/components/vbox.combos.jsx
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144
client/src/components/vbox.combos.jsx
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@ -0,0 +1,144 @@
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const preact = require('preact');
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const { connect } = require('preact-redux');
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const reactStringReplace = require('react-string-replace');
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const countBy = require('lodash/countBy');
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const specThresholds = require('./vbox.info.thresholds');
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const { INFO } = require('./../constants');
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const { convertItem, removeTier } = require('../utils');
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const { tutorialStage } = require('../tutorial.utils');
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const shapes = require('./shapes');
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const actions = require('../actions');
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const addState = connect(
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function receiveState(state) {
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const {
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ws,
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info,
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itemInfo,
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itemUnequip,
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instance,
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player,
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account,
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tutorial,
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vboxSelected,
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} = state;
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function sendVboxAccept(group, index) {
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document.activeElement.blur();
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return ws.sendVboxAccept(instance.id, group, index);
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}
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function sendVboxCombine() {
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return ws.sendVboxCombine(instance.id, vboxSelected.stashSelect, vboxSelected.storeSelect);
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}
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return {
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ws,
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info,
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itemInfo,
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itemUnequip,
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instance,
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player,
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account,
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tutorial,
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vboxSelected,
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sendVboxAccept,
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sendVboxCombine,
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};
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}
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);
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function Combos(args) {
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const {
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// Variables that will change
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info,
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itemUnequip,
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tutorial,
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vboxHighlight,
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vboxSelected,
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// Static
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player, // Only used for colour calcs which will be update if info changes
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ws,
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itemInfo,
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instance, // Only used for instance id
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// functions
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sendVboxAccept,
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sendVboxCombine,
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setTutorialNull,
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} = args;
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const { comboItem } = this.state;
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const { vbox } = player;
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const { stashSelect, storeSelect } = vboxSelected;
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const vboxCombo = () => {
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if (!(vboxHighlight && vboxHighlight.length === 0)) return false;
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// The selected items can't be combined with additional items therefore valid combo
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const stashItems = stashSelect.map(j => vbox.bound[j]);
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const shopItems = storeSelect.map(j => vbox.free[j[0]][j[1]]);
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const selectedItems = stashItems.concat(shopItems);
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const combinerCount = countBy(selectedItems, co => co);
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const comboItemObj = itemInfo.combos.find(combo => selectedItems.every(c => {
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if (!combo.components.includes(c)) return false;
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const comboCount = countBy(combo.components, co => co);
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if (combinerCount[c] > comboCount[c]) return false;
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return true;
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}));
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return comboItemObj.item;
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};
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const combinerCombo = vboxCombo();
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const checkVboxInfo = () => {
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if (combinerCombo) return combinerCombo;
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const stashBase = stashSelect.find(i => !(['Red', 'Blue', 'Green'].includes(vbox.bound[i])));
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if (stashBase > -1) return vbox.bound[stashBase];
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const storeBase = storeSelect.find(j => !(['Red', 'Blue', 'Green'].includes(vbox.free[j[0]][j[1]])));
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if (storeBase) return vbox.free[storeBase[0]][storeBase[1]];
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if (stashSelect.length > 0) return vbox.bound[stashSelect[0]];
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if (storeSelect.length > 0) return vbox.free[storeSelect[0][0]][storeSelect[0][1]];
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return false;
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};
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let vboxInfo = false;
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if (itemUnequip.length) [, vboxInfo] = itemUnequip;
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else if (stashSelect.length > 0 || storeSelect.length > 0) vboxInfo = checkVboxInfo();
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if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
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if (!info && !vboxInfo) return false;
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const comboInfo = vboxInfo || info;
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const vboxCombos = itemInfo.combos.filter(c => c.components.includes(comboInfo));
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if (vboxCombos.length > 6 || vboxCombos.length === 0) return false;
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const comboTable = vboxCombos.map((c, i) => {
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const mouseOver = e => {
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e.stopPropagation();
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this.setState({ comboItem: c.item });
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};
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const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
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? [<div key="0">{convertItem(c.components[0])} {convertItem(c.components[1])}</div>,
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<div key="1">{convertItem(c.components[2])}</div>]
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: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
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return (
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<div key={i} onMouseOver={mouseOver} class="table-button">
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<div class="item">
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{convertItem(c.item)}
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</div>
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{componentTable}
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</div>
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);
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});
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const comboList = comboTable.length > 0 ? <div class="combo-list">{comboTable}</div> : false;
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return (
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<div class="combos">
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<div class="combo-header">
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<h2>COMBOS</h2>
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Combine colours and items.
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</div>
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{comboList}
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</div>
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);
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}
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module.exports = addState(Combos);
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@ -252,7 +252,10 @@ class Vbox extends preact.Component {
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setInfo = {setInfo}
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setVboxSelected = {setVboxSelected}
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/>
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<div class="info"></div>
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<InfoContainer
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vboxHighlight={vboxHighlight}
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vboxBuySelected={vboxBuySelected}
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/>
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<Combiner
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vboxHighlight={vboxHighlight}
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vboxBuySelected={vboxBuySelected}
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@ -261,7 +264,6 @@ class Vbox extends preact.Component {
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vboxHighlight={vboxHighlight}
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vboxBuySelected={vboxBuySelected}
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/>
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</div>
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);
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}
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@ -61,24 +61,7 @@ const addState = connect(
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}
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);
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class InfoComponent extends preact.Component {
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shouldComponentUpdate(newProps, newState) {
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if (newProps.info !== this.props.info) return true;
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if (newProps.itemUnequip !== this.props.itemUnequip) return true;
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if (newProps.tutorial !== this.props.tutorial) return true;
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if (newProps.vboxHighlight !== this.props.vboxHighlight) return true;
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if (newProps.vboxSelected !== this.props.vboxSelected) return true;
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if (newState.comboItem !== this.state.comboItem) return true;
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return false;
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}
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componentDidUpdate(prevProps) {
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// Catch case where mouse events don't properly clear state and info changed
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if (prevProps.info !== this.props.info && this.state.comboItem) this.setState({ comboItem: null });
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}
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render(args) {
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function Info(args) {
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const {
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// Variables that will change
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info,
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@ -133,7 +116,6 @@ class InfoComponent extends preact.Component {
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if (itemUnequip.length) [, vboxInfo] = itemUnequip;
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else if (stashSelect.length > 0 || storeSelect.length > 0) vboxInfo = checkVboxInfo();
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function Info() {
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if (tutorial) {
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const tutorialStageInfo = tutorialStage(tutorial, ws, setTutorialNull, instance);
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if (tutorialStageInfo) return tutorialStageInfo;
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@ -175,7 +157,7 @@ class InfoComponent extends preact.Component {
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const thresholds = isSpec ? specThresholds(player, fullInfo, info) : null;
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return (
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<div class={isSkill ? 'info-item' : 'info-item'}>
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<div class={`info ${isSkill ? 'info-item' : 'info-item'}`}>
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<h2>{infoName}</h2>
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{header}
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{itemSourceInfo}
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@ -187,7 +169,7 @@ class InfoComponent extends preact.Component {
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);
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}
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return (
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<div class="info-item">
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<div class="info info-item">
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<h2>{fullInfo.item}</h2>
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{itemDescription()}
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</div>
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@ -198,7 +180,7 @@ class InfoComponent extends preact.Component {
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if (!info) return false;
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if (info.includes('constructName')) {
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return (
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<div class='info-item'>
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<div class='info info-item'>
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<h2> {info.replace('constructName ', '')} </h2>
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<p> This is the name of your construct. <br />
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Names are randomly generated and are purely cosmetic. <br />
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@ -210,7 +192,7 @@ class InfoComponent extends preact.Component {
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if (info.includes('constructAvatar')) {
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return (
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<div class='info-item'>
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<div class='info info-item'>
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<h2> {info.replace('constructAvatar ', '')} </h2>
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<p> This is your construct avatar. <br />
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Avatars are randomly generated and are purely cosmetic. <br />
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@ -221,95 +203,6 @@ class InfoComponent extends preact.Component {
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}
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return genItemInfo(info);
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}
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const Combos = () => {
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if (tutorial && instance.time_control === 'Practice' && instance.rounds.length === 1) return false;
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if (!info && !vboxInfo) return false;
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const comboInfo = vboxInfo || info;
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const vboxCombos = itemInfo.combos.filter(c => c.components.includes(comboInfo));
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if (vboxCombos.length > 6 || vboxCombos.length === 0) return false;
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const comboTable = vboxCombos.map((c, i) => {
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const mouseOver = e => {
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e.stopPropagation();
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this.setState({ comboItem: c.item });
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};
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const componentTable = (c.components.some(ci => ['Red', 'Blue', 'Green'].includes(ci)))
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? [<div key="0">{convertItem(c.components[0])} {convertItem(c.components[1])}</div>,
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<div key="1">{convertItem(c.components[2])}</div>]
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: c.components.map((u, j) => <div key={j} >{convertItem(u)}</div>);
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return (
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<div key={i} onMouseOver={mouseOver} class="table-button">
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<div class="item">
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{convertItem(c.item)}
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</div>
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{componentTable}
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</div>
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);
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});
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const comboList = comboTable.length > 0 ? <div class="combo-list">{comboTable}</div> : false;
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return (
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<div class="combos">
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<div class="combo-header">
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<h2>COMBOS</h2>
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Combine colours and items.
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</div>
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{comboList}
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</div>
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);
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};
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const Combiner = () => {
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if (comboItem) return false;
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function vboxBuySelected() {
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if (!(storeSelect.length === 1 && stashSelect.length === 0)) return false;
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document.activeElement.blur();
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sendVboxAccept(storeSelect[0][0], storeSelect[0][1]);
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return true;
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}
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let text = '';
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let mouseEvent = false;
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if (combinerCombo) {
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const combinerComboText = combinerCombo.replace('Plus', '+');
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let bits = 0;
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storeSelect.forEach(item => bits += item[0] + 1);
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text = bits
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? `Buy ${combinerComboText} ${bits}b`
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: `Combine ${combinerComboText}`;
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if (vbox.bits >= bits) mouseEvent = sendVboxCombine;
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} else if (stashSelect.length === 0 && storeSelect.length === 1) {
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const item = storeSelect[0];
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text = `Buy ${vbox.free[item[0]][item[1]]} ${item[0] + 1}b`;
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mouseEvent = vboxBuySelected;
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} else {
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return false;
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}
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return (
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<div class='combiner'>
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<button
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class='vbox-btn'
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disabled={!mouseEvent}
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onClick={e => e.stopPropagation()}
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onMouseDown={() => mouseEvent()}>
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{text}
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</button>
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</div>
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);
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};
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return (
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<div class='info'>
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<div onMouseOver={() => this.setState({ comboItem: null })}>
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<div class='info-details'>
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<Info />
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<Combiner />
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</div>
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</div>
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<Combos />
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</div>
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);
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}
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}
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module.exports = addState(InfoComponent);
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module.exports = addState(Info);
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