zone team check remove
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@ -71,7 +71,6 @@ class Zones extends Phaser.Scene {
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// If panning and mouse release is on node it won't allocate
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if (gameObjects[0] instanceof Node) {
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const team = this.registry.get('cryps').filter(c => c.active).map(c => c.id);
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if (team.length === 0) return false;
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if (gameObjects[0].success) return false;
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this.registry.get('ws').sendZoneJoin(zoneId, gameObjects[0].id, team);
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this.cleanUp();
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