throw -> break
This commit is contained in:
+18
-18
@@ -172,9 +172,9 @@ pub enum Item {
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InterceptI,
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InterceptII,
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InterceptIII,
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ThrowI,
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ThrowII,
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ThrowIII,
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BreakI,
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BreakII,
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BreakIII,
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TriageI,
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TriageII,
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TriageIII,
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@@ -384,9 +384,9 @@ impl Item {
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Item::SustainI => Some(Skill::SustainI),
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Item::SustainII => Some(Skill::SustainII),
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Item::SustainIII => Some(Skill::SustainIII),
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Item::ThrowI => Some(Skill::ThrowI),
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Item::ThrowII => Some(Skill::ThrowII),
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Item::ThrowIII => Some(Skill::ThrowIII),
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Item::BreakI => Some(Skill::BreakI),
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Item::BreakII => Some(Skill::BreakII),
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Item::BreakIII => Some(Skill::BreakIII),
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Item::TriageI => Some(Skill::TriageI),
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Item::TriageII => Some(Skill::TriageII),
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Item::TriageIII => Some(Skill::TriageIII),
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@@ -765,9 +765,9 @@ impl Item {
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().multiplier()),
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Item::ThrowI |
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Item::ThrowII |
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Item::ThrowIII => format!(
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Item::BreakI |
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Item::BreakII |
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Item::BreakIII => format!(
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"Stun the target for {:?}T and applies Vulnerable increasing RedDamage taken by {:?}% for {:?}T",
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self.into_skill().unwrap().effect()[0].get_duration(),
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self.into_skill().unwrap().effect()[1].get_multiplier() - 100,
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@@ -850,9 +850,9 @@ impl Item {
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Item::RuinI => vec![Item::Stun, Item::Blue, Item::Blue],
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Item::RuinII => vec![Item::RuinI, Item::RuinI, Item::RuinI],
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Item::RuinIII => vec![Item::RuinII, Item::RuinII, Item::RuinII],
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Item::ThrowI => vec![Item::Stun, Item::Red, Item::Green],
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Item::ThrowII => vec![Item::ThrowI, Item::ThrowI, Item::ThrowI],
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Item::ThrowIII => vec![Item::ThrowII, Item::ThrowII, Item::ThrowII],
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Item::BreakI => vec![Item::Stun, Item::Red, Item::Green],
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Item::BreakII => vec![Item::BreakI, Item::BreakI, Item::BreakI],
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Item::BreakIII => vec![Item::BreakII, Item::BreakII, Item::BreakII],
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Item::AbsorbI => vec![Item::Stun, Item::Green, Item::Blue],
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Item::AbsorbII => vec![Item::AbsorbI, Item::AbsorbI, Item::AbsorbI],
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Item::AbsorbIII => vec![Item::AbsorbII, Item::AbsorbII, Item::AbsorbII],
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@@ -1040,9 +1040,9 @@ impl From<Skill> for Item {
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Skill::SustainI => Item::SustainI,
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Skill::SustainII => Item::SustainII,
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Skill::SustainIII => Item::SustainIII,
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Skill::ThrowI => Item::ThrowI,
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Skill::ThrowII => Item::ThrowII,
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Skill::ThrowIII => Item::ThrowIII,
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Skill::BreakI => Item::BreakI,
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Skill::BreakII => Item::BreakII,
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Skill::BreakIII => Item::BreakIII,
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Skill::TriageI => Item::TriageI,
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Skill::TriageII => Item::TriageII,
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Skill::TriageIII => Item::TriageIII,
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@@ -1235,9 +1235,9 @@ pub fn get_combos() -> Vec<Combo> {
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Combo { components: Item::RuinII.combo(), item: Item::RuinII },
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Combo { components: Item::RuinIII.combo(), item: Item::RuinIII },
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Combo { components: Item::ThrowI.combo(), item: Item::ThrowI },
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Combo { components: Item::ThrowII.combo(), item: Item::ThrowII },
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Combo { components: Item::ThrowIII.combo(), item: Item::ThrowIII },
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Combo { components: Item::BreakI.combo(), item: Item::BreakI },
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Combo { components: Item::BreakII.combo(), item: Item::BreakII },
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Combo { components: Item::BreakIII.combo(), item: Item::BreakIII },
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Combo { components: Item::AbsorbI.combo(), item: Item::AbsorbI },
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Combo { components: Item::AbsorbII.combo(), item: Item::AbsorbII },
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Combo { components: Item::AbsorbIII.combo(), item: Item::AbsorbIII },
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+13
-13
@@ -247,9 +247,9 @@ pub fn resolve(skill: Skill, source: &mut Construct, target: &mut Construct, mut
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Skill::InterceptII |
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Skill::InterceptIII => intercept(source, target, resolutions, skill),
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Skill::ThrowI |
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Skill::ThrowII |
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Skill::ThrowIII => throw(source, target, resolutions, skill), // no damage stun, adds vulnerable
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Skill::BreakI |
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Skill::BreakII |
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Skill::BreakIII => break(source, target, resolutions, skill), // no damage stun, adds vulnerable
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Skill::TriageI |
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Skill::TriageII |
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@@ -622,9 +622,9 @@ pub enum Skill {
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InterceptII,
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InterceptIII,
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ThrowI, // no damage stun, adds vulnerable
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ThrowII,
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ThrowIII,
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BreakI, // no damage stun, adds vulnerable
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BreakII,
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BreakIII,
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TriageI, // hot
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TriageII,
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@@ -823,11 +823,11 @@ impl Skill {
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Skill::ReflectII => vec![ConstructEffect {effect: Effect::Reflect, duration: 2, meta: None, tick: None }],
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Skill::ReflectIII => vec![ConstructEffect {effect: Effect::Reflect, duration: 3, meta: None, tick: None }],
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Skill::ThrowI => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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Skill::BreakI => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 3, meta: Some(EffectMeta::Multiplier(150)), tick: None}],
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Skill::ThrowII => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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Skill::BreakII => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(200)), tick: None}],
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Skill::ThrowIII => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
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Skill::BreakIII => vec![ConstructEffect {effect: Effect::Stun, duration: 2, meta: None, tick: None},
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ConstructEffect {effect: Effect::Vulnerable, duration: 4, meta: Some(EffectMeta::Multiplier(250)), tick: None}],
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Skill::RuinI => vec![ConstructEffect {effect: Effect::Stun, duration: 1, meta: None, tick: None}],
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@@ -916,9 +916,9 @@ impl Skill {
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Skill::TriageII => None, // hot
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Skill::TriageIII => None, // hot
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Skill::ThrowI => Some(1), // no damage stun, adds vulnerable
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Skill::ThrowII => Some(1),
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Skill::ThrowIII => Some(1),
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Skill::BreakI => Some(1), // no damage stun, adds vulnerable
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Skill::BreakII => Some(1),
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Skill::BreakIII => Some(1),
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Skill::BlastI => None,
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Skill::BlastII => None,
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@@ -1296,7 +1296,7 @@ fn intercept(source: &mut Construct, target: &mut Construct, mut results: Resolu
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return results;
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}
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fn throw(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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fn break(source: &mut Construct, target: &mut Construct, mut results: Resolutions, skill: Skill) -> Resolutions {
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let stun = skill.effect()[0];
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results.push(Resolution::new(source, target).event(target.add_effect(skill, stun)));
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let vuln = skill.effect()[1];
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