Merge branch 'develop' into tutorial-merged
This commit is contained in:
commit
8ad9dfc15f
17
CHANGELOG.md
17
CHANGELOG.md
@ -2,6 +2,23 @@
|
|||||||
All notable changes to this project will be documented in this file.
|
All notable changes to this project will be documented in this file.
|
||||||
This project adheres to [Semantic Versioning](http://semver.org/).
|
This project adheres to [Semantic Versioning](http://semver.org/).
|
||||||
|
|
||||||
|
## [1.6.6] - 2019-10-27
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||||||
|
# Added
|
||||||
|
- Offering of draws
|
||||||
|
- Neither player receives a point if they agree to a draw
|
||||||
|
- Bots automatically agree to draws
|
||||||
|
|
||||||
|
## [1.6.5] - 2019-10-25
|
||||||
|
# Fixed
|
||||||
|
- Stripe being blocked no longer causes unrecoverable error
|
||||||
|
- Automatic ready up is now throttled after abandons
|
||||||
|
- Player width styling
|
||||||
|
|
||||||
|
# Changed
|
||||||
|
- Improved wiggle animation
|
||||||
|
- Intercept is now considered defensive by bots
|
||||||
|
- Password restrictions relaxed
|
||||||
|
|
||||||
## [1.6.4] - 2019-10-24
|
## [1.6.4] - 2019-10-24
|
||||||
### Changed
|
### Changed
|
||||||
- Animations processing on client side reduced.
|
- Animations processing on client side reduced.
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "mnml-client",
|
"name": "mnml-client",
|
||||||
"version": "1.6.5",
|
"version": "1.6.6",
|
||||||
"description": "",
|
"description": "",
|
||||||
"main": "index.js",
|
"main": "index.js",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
|
|||||||
@ -144,7 +144,15 @@ aside {
|
|||||||
&:active, &.confirming {
|
&:active, &.confirming {
|
||||||
background: @red;
|
background: @red;
|
||||||
color: black;
|
color: black;
|
||||||
border: 2px solid black;
|
border: 2px solid @red;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.draw:not([disabled]) {
|
||||||
|
&:active, &.confirming {
|
||||||
|
background: @gray-hover;
|
||||||
|
color: black;
|
||||||
|
border: 2px solid @gray-hover;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -1,12 +1,12 @@
|
|||||||
{
|
{
|
||||||
"name": "mnml-client",
|
"name": "mnml-client",
|
||||||
"version": "1.6.5",
|
"version": "1.6.6",
|
||||||
"description": "",
|
"description": "",
|
||||||
"main": "index.js",
|
"main": "index.js",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"start": "parcel watch index.html --out-dir /var/lib/mnml/public/current",
|
"start": "parcel watch index.html --out-dir /var/lib/mnml/public/current",
|
||||||
"anims": "parcel watch animations.html --no-hmr --out-dir /var/lib/mnml/public/current",
|
"anims": "parcel watch animations.html --no-hmr --out-dir /var/lib/mnml/public/current",
|
||||||
"build": "parcel build index.html",
|
"build": "parcel build index.html --no-source-maps",
|
||||||
"scss": "node-sass --watch assets/scss -o assets/styles",
|
"scss": "node-sass --watch assets/scss -o assets/styles",
|
||||||
"lint": "eslint --fix --ext .jsx src/",
|
"lint": "eslint --fix --ext .jsx src/",
|
||||||
"test": "echo \"Error: no test specified\" && exit 1"
|
"test": "echo \"Error: no test specified\" && exit 1"
|
||||||
|
|||||||
@ -75,7 +75,7 @@ function GameCtrlBtns(args) {
|
|||||||
} = args;
|
} = args;
|
||||||
|
|
||||||
if (!game) return false;
|
if (!game) return false;
|
||||||
const finished = game.phase === 'Finish';
|
const finished = game.phase === 'Finished';
|
||||||
|
|
||||||
function quitClick() {
|
function quitClick() {
|
||||||
getInstanceState();
|
getInstanceState();
|
||||||
|
|||||||
@ -9,15 +9,23 @@ const addState = connect(
|
|||||||
ws,
|
ws,
|
||||||
game,
|
game,
|
||||||
animating,
|
animating,
|
||||||
|
account,
|
||||||
} = state;
|
} = state;
|
||||||
|
|
||||||
function sendAbandon() {
|
function sendAbandon() {
|
||||||
return ws.sendInstanceAbandon(game.instance);
|
return ws.sendInstanceAbandon(game.instance);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function sendDraw() {
|
||||||
|
return ws.sendGameOfferDraw(game.id);
|
||||||
|
}
|
||||||
|
|
||||||
return {
|
return {
|
||||||
game,
|
game,
|
||||||
|
account,
|
||||||
|
|
||||||
sendAbandon,
|
sendAbandon,
|
||||||
|
sendDraw,
|
||||||
animating,
|
animating,
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
@ -36,13 +44,19 @@ const addState = connect(
|
|||||||
function GameCtrlTopBtns(args) {
|
function GameCtrlTopBtns(args) {
|
||||||
const {
|
const {
|
||||||
game,
|
game,
|
||||||
|
account,
|
||||||
|
|
||||||
leave,
|
leave,
|
||||||
sendAbandon,
|
sendAbandon,
|
||||||
|
sendDraw,
|
||||||
animating,
|
animating,
|
||||||
} = args;
|
} = args;
|
||||||
|
|
||||||
const finished = game && game.phase === 'Finish';
|
const finished = game && game.phase === 'Finished';
|
||||||
const { abandonState } = this.state;
|
const { abandonState, drawState } = this.state;
|
||||||
|
|
||||||
|
const player = game.players.find(p => p.id === account.id);
|
||||||
|
const drawOffered = player && player.draw_offered;
|
||||||
|
|
||||||
const abandonStateTrue = e => {
|
const abandonStateTrue = e => {
|
||||||
e.stopPropagation();
|
e.stopPropagation();
|
||||||
@ -50,16 +64,29 @@ function GameCtrlTopBtns(args) {
|
|||||||
setTimeout(() => this.setState({ abandonState: false }), 2000);
|
setTimeout(() => this.setState({ abandonState: false }), 2000);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const drawStateTrue = e => {
|
||||||
|
e.stopPropagation();
|
||||||
|
this.setState({ drawState: true });
|
||||||
|
setTimeout(() => this.setState({ drawState: false }), 2000);
|
||||||
|
};
|
||||||
|
|
||||||
const abandonClasses = `abandon ${abandonState ? 'confirming' : ''}`;
|
const abandonClasses = `abandon ${abandonState ? 'confirming' : ''}`;
|
||||||
const abandonText = abandonState ? 'Confirm' : 'Abandon';
|
const abandonText = abandonState ? 'Confirm' : 'Abandon';
|
||||||
const abandonAction = abandonState ? sendAbandon : abandonStateTrue;
|
const abandonAction = abandonState ? sendAbandon : abandonStateTrue;
|
||||||
|
|
||||||
const abandonBtn = <button class={abandonClasses} disabled={finished || animating} onClick={abandonAction}>{abandonText}</button>;
|
const abandonBtn = <button class={abandonClasses} disabled={finished || animating} onClick={abandonAction}>{abandonText}</button>;
|
||||||
const leaveBtn = <button class='abandon confirming' onClick={leave}>Leave</button>;
|
|
||||||
|
const drawClasses = `draw ${drawState || drawOffered ? 'confirming' : ''}`;
|
||||||
|
const drawText = drawOffered
|
||||||
|
? 'Offered'
|
||||||
|
: drawState ? 'Draw' : 'Offer';
|
||||||
|
const drawAction = drawState ? sendDraw : drawStateTrue;
|
||||||
|
const drawBtn = <button class={drawClasses} disabled={finished || drawOffered} onClick={drawAction}>{drawText}</button>;
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div class="instance-ctrl-btns">
|
<div class="instance-ctrl-btns">
|
||||||
{finished ? leaveBtn : abandonBtn}
|
{abandonBtn}
|
||||||
|
{drawBtn}
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -82,7 +82,7 @@ function GameFooter(props) {
|
|||||||
const now = Date.now();
|
const now = Date.now();
|
||||||
const end = Date.parse(game.phase_end);
|
const end = Date.parse(game.phase_end);
|
||||||
const timerPct = ((now - zero) / (end - zero) * 100);
|
const timerPct = ((now - zero) / (end - zero) * 100);
|
||||||
const displayPct = game.phase === 'Finish' || !game.phase_end
|
const displayPct = game.phase === 'Finished' || !game.phase_end
|
||||||
? 0
|
? 0
|
||||||
: Math.min(timerPct, 100);
|
: Math.min(timerPct, 100);
|
||||||
|
|
||||||
@ -108,7 +108,7 @@ function GameFooter(props) {
|
|||||||
return (
|
return (
|
||||||
<footer>
|
<footer>
|
||||||
{timer}
|
{timer}
|
||||||
{game.phase === 'Finish' && quitBtn }
|
{game.phase === 'Finished' && quitBtn }
|
||||||
{game.phase === 'Skill' && readyBtn }
|
{game.phase === 'Skill' && readyBtn }
|
||||||
</footer>
|
</footer>
|
||||||
);
|
);
|
||||||
|
|||||||
@ -68,6 +68,11 @@ function Scoreboard(args) {
|
|||||||
};
|
};
|
||||||
|
|
||||||
const winner = player.score === 'Win';
|
const winner = player.score === 'Win';
|
||||||
|
const chatText = chat
|
||||||
|
? chat
|
||||||
|
: player.draw_offered
|
||||||
|
? 'draw'
|
||||||
|
: '\u00A0';
|
||||||
|
|
||||||
if (!isPlayer) {
|
if (!isPlayer) {
|
||||||
const nameClass = `name ${player.img ? 'subscriber' : ''}`;
|
const nameClass = `name ${player.img ? 'subscriber' : ''}`;
|
||||||
@ -77,7 +82,7 @@ function Scoreboard(args) {
|
|||||||
<div class="score">{scoreText()}</div>
|
<div class="score">{scoreText()}</div>
|
||||||
<div class={nameClass}>{player.name}</div>
|
<div class={nameClass}>{player.name}</div>
|
||||||
<Img img={player.img} id={player.id} />
|
<Img img={player.img} id={player.id} />
|
||||||
<div class="msg">{chat || '\u00A0'}</div>
|
<div class="msg">{chatText}</div>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
@ -87,7 +92,7 @@ function Scoreboard(args) {
|
|||||||
|
|
||||||
return (
|
return (
|
||||||
<div class={boxClass}>
|
<div class={boxClass}>
|
||||||
<div class="msg">{chat || '\u00A0'}</div>
|
<div class="msg">{chatText}</div>
|
||||||
<div class="score">{scoreText()}</div>
|
<div class="score">{scoreText()}</div>
|
||||||
<div class={nameClass}>{player.name}</div>
|
<div class={nameClass}>{player.name}</div>
|
||||||
<Img img={player.img} id={player.id} />
|
<Img img={player.img} id={player.id} />
|
||||||
|
|||||||
@ -123,6 +123,11 @@ function createSocket(events) {
|
|||||||
events.setActiveSkill(null);
|
events.setActiveSkill(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function sendGameOfferDraw(gameId) {
|
||||||
|
send(['GameOfferDraw', { game_id: gameId }]);
|
||||||
|
events.setActiveSkill(null);
|
||||||
|
}
|
||||||
|
|
||||||
function sendGameTarget(gameId, constructId, skillId) {
|
function sendGameTarget(gameId, constructId, skillId) {
|
||||||
send(['GameTarget', { game_id: gameId, construct_id: constructId, skill_id: skillId }]);
|
send(['GameTarget', { game_id: gameId, construct_id: constructId, skill_id: skillId }]);
|
||||||
events.setActiveSkill(null);
|
events.setActiveSkill(null);
|
||||||
@ -362,6 +367,7 @@ function createSocket(events) {
|
|||||||
sendGameReady,
|
sendGameReady,
|
||||||
sendGameSkill,
|
sendGameSkill,
|
||||||
sendGameSkillClear,
|
sendGameSkillClear,
|
||||||
|
sendGameOfferDraw,
|
||||||
sendGameTarget,
|
sendGameTarget,
|
||||||
|
|
||||||
sendInstanceAbandon,
|
sendInstanceAbandon,
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "mnml-ops",
|
"name": "mnml-ops",
|
||||||
"version": "1.6.5",
|
"version": "1.6.6",
|
||||||
"description": "",
|
"description": "",
|
||||||
"main": "index.js",
|
"main": "index.js",
|
||||||
"scripts": {
|
"scripts": {
|
||||||
|
|||||||
@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "mnml"
|
name = "mnml"
|
||||||
version = "1.6.5"
|
version = "1.6.6"
|
||||||
authors = ["ntr <ntr@smokestack.io>"]
|
authors = ["ntr <ntr@smokestack.io>"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
|||||||
@ -27,7 +27,7 @@ pub enum Phase {
|
|||||||
Start,
|
Start,
|
||||||
Skill,
|
Skill,
|
||||||
Resolve,
|
Resolve,
|
||||||
Finish,
|
Finished,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Serialize,Deserialize)]
|
#[derive(Debug,Clone,Serialize,Deserialize)]
|
||||||
@ -325,6 +325,30 @@ impl Game {
|
|||||||
return Ok(self);
|
return Ok(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn offer_draw(mut self, player_id: Uuid) -> Result<Game, Error> {
|
||||||
|
if self.phase != Phase::Skill {
|
||||||
|
return Err(err_msg("game not in skill phase"));
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
let player = self.player_by_id(player_id)?;
|
||||||
|
player.draw_offered = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// bots automatically accept draws
|
||||||
|
for player in self.players.iter_mut() {
|
||||||
|
if player.bot {
|
||||||
|
player.draw_offered = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if self.players.iter().all(|p| p.draw_offered) {
|
||||||
|
return Ok(self.finish());
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(self);
|
||||||
|
}
|
||||||
|
|
||||||
fn clear_skill(&mut self, player_id: Uuid) -> Result<&mut Game, Error> {
|
fn clear_skill(&mut self, player_id: Uuid) -> Result<&mut Game, Error> {
|
||||||
self.player_by_id(player_id)?;
|
self.player_by_id(player_id)?;
|
||||||
if self.phase != Phase::Skill {
|
if self.phase != Phase::Skill {
|
||||||
@ -564,15 +588,18 @@ impl Game {
|
|||||||
// }
|
// }
|
||||||
|
|
||||||
pub fn finished(&self) -> bool {
|
pub fn finished(&self) -> bool {
|
||||||
self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko()))
|
self.phase == Phase::Finished || self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn winner(&self) -> Option<&Player> {
|
pub fn winner(&self) -> Option<&Player> {
|
||||||
self.players.iter().find(|t| t.constructs.iter().any(|c| !c.is_ko()))
|
match self.players.iter().any(|t| t.constructs.iter().all(|c| c.is_ko())) {
|
||||||
|
true => self.players.iter().find(|t| t.constructs.iter().any(|c| !c.is_ko())),
|
||||||
|
false => None,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn finish(mut self) -> Game {
|
fn finish(mut self) -> Game {
|
||||||
self.phase = Phase::Finish;
|
self.phase = Phase::Finished;
|
||||||
// self.log.push(format!("Game finished."));
|
// self.log.push(format!("Game finished."));
|
||||||
|
|
||||||
// {
|
// {
|
||||||
@ -594,7 +621,7 @@ impl Game {
|
|||||||
}
|
}
|
||||||
|
|
||||||
pub fn upkeep(mut self) -> Game {
|
pub fn upkeep(mut self) -> Game {
|
||||||
if self.phase == Phase::Finish {
|
if self.phase == Phase::Finished {
|
||||||
return self;
|
return self;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -903,6 +930,15 @@ pub fn game_skill(tx: &mut Transaction, account: &Account, game_id: Uuid, constr
|
|||||||
Ok(game)
|
Ok(game)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn game_offer_draw(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
|
||||||
|
let game = game_get(tx, game_id)?
|
||||||
|
.offer_draw(account.id)?;
|
||||||
|
|
||||||
|
game_update(tx, &game)?;
|
||||||
|
|
||||||
|
Ok(game)
|
||||||
|
}
|
||||||
|
|
||||||
pub fn game_skill_clear(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
|
pub fn game_skill_clear(tx: &mut Transaction, account: &Account, game_id: Uuid) -> Result<Game, Error> {
|
||||||
let mut game = game_get(tx, game_id)?;
|
let mut game = game_get(tx, game_id)?;
|
||||||
|
|
||||||
@ -1051,7 +1087,7 @@ mod tests {
|
|||||||
|
|
||||||
game = game.resolve_phase_start();
|
game = game.resolve_phase_start();
|
||||||
|
|
||||||
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
|
assert!([Phase::Skill, Phase::Finished].contains(&game.phase));
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -1117,7 +1153,7 @@ mod tests {
|
|||||||
game = game.resolve_phase_start();
|
game = game.resolve_phase_start();
|
||||||
|
|
||||||
assert!(!game.player_by_id(y_player.id).unwrap().constructs[0].is_stunned());
|
assert!(!game.player_by_id(y_player.id).unwrap().constructs[0].is_stunned());
|
||||||
assert!(game.phase == Phase::Finish);
|
assert!(game.phase == Phase::Finished);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[test]
|
#[test]
|
||||||
@ -1423,7 +1459,7 @@ mod tests {
|
|||||||
assert!(game.skill_phase_finished());
|
assert!(game.skill_phase_finished());
|
||||||
game = game.resolve_phase_start();
|
game = game.resolve_phase_start();
|
||||||
|
|
||||||
assert!([Phase::Skill, Phase::Finish].contains(&game.phase));
|
assert!([Phase::Skill, Phase::Finished].contains(&game.phase));
|
||||||
|
|
||||||
// kill a construct
|
// kill a construct
|
||||||
game.player_by_id(i_player.id).unwrap().construct_by_id(i_construct.id).unwrap().green_life.reduce(u64::max_value());
|
game.player_by_id(i_player.id).unwrap().construct_by_id(i_construct.id).unwrap().green_life.reduce(u64::max_value());
|
||||||
|
|||||||
@ -317,7 +317,13 @@ impl Instance {
|
|||||||
self.phase_start = Utc::now();
|
self.phase_start = Utc::now();
|
||||||
self.phase_end = self.time_control.vbox_phase_end();
|
self.phase_end = self.time_control.vbox_phase_end();
|
||||||
|
|
||||||
|
let bits = match self.rounds.len() > 0 {
|
||||||
|
true => 12 + 6 * self.rounds.len(),
|
||||||
|
false => 0,
|
||||||
|
};
|
||||||
|
|
||||||
self.players.iter_mut().for_each(|p| {
|
self.players.iter_mut().for_each(|p| {
|
||||||
|
p.vbox.balance_add(bits.into());
|
||||||
p.set_ready(false);
|
p.set_ready(false);
|
||||||
p.vbox.fill();
|
p.vbox.fill();
|
||||||
});
|
});
|
||||||
@ -329,28 +335,18 @@ impl Instance {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn finish_condition(&mut self) -> bool {
|
fn finish_condition(&mut self) -> bool {
|
||||||
// tennis
|
self.players.iter().any(|p| p.score == Score::Win)
|
||||||
for player in self.players.iter() {
|
|
||||||
if player.score == Score::Win {
|
|
||||||
self.winner = Some(player.id);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Game defaults to lose otherwise
|
|
||||||
if self.rounds.len() < 4 {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// both players afk
|
|
||||||
if self.players.iter().all(|p| p.score == Score::Zero) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn finish(&mut self) -> &mut Instance {
|
pub fn finish(&mut self) -> &mut Instance {
|
||||||
self.phase = InstancePhase::Finished;
|
self.phase = InstancePhase::Finished;
|
||||||
|
|
||||||
|
for player in self.players.iter() {
|
||||||
|
if player.score == Score::Win {
|
||||||
|
self.winner = Some(player.id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
self
|
self
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -412,38 +408,14 @@ impl Instance {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// if you don't win, you lose
|
// if you don't win, you lose
|
||||||
// ties can happen if both players forfeit
|
// ties can happen if both players agree to a draw
|
||||||
// in this case we just finish the game and
|
// or ticks fire and knock everybody out
|
||||||
// dock them 10k mmr
|
if let Some(winner) = game.winner() {
|
||||||
let winner_id = match game.winner() {
|
|
||||||
Some(w) => w.id,
|
|
||||||
None => return Ok(self.finish()),
|
|
||||||
};
|
|
||||||
|
|
||||||
let bits = 12 + 6 * self.rounds.len();
|
|
||||||
|
|
||||||
{
|
|
||||||
let loser = self.players.iter()
|
|
||||||
.find(|p| p.id != winner_id)
|
|
||||||
.map(|p| p.score)
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
let winner = self.players.iter_mut()
|
let winner = self.players.iter_mut()
|
||||||
.find(|p| p.id == winner_id)
|
.find(|p| p.id == winner.id)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
winner.score = winner.score.add_win(&Score::Zero);
|
||||||
winner.score = winner.score.add_win(&loser);
|
};
|
||||||
winner.vbox.balance_add(bits.into());
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
let loser = self.players.iter_mut()
|
|
||||||
.find(|p| p.id != winner_id)
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
loser.score = loser.score.add_loss();
|
|
||||||
loser.vbox.balance_add(bits.into());
|
|
||||||
}
|
|
||||||
|
|
||||||
if self.all_games_finished() {
|
if self.all_games_finished() {
|
||||||
self.next_round();
|
self.next_round();
|
||||||
@ -799,7 +771,7 @@ pub fn instance_state(tx: &mut Transaction, instance_id: Uuid) -> Result<RpcMess
|
|||||||
let game = game_get(tx, game_id)?;
|
let game = game_get(tx, game_id)?;
|
||||||
|
|
||||||
// return the game until it's finished
|
// return the game until it's finished
|
||||||
if game.phase != Phase::Finish {
|
if game.phase != Phase::Finished {
|
||||||
return Ok(RpcMessage::GameState(game))
|
return Ok(RpcMessage::GameState(game))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -64,6 +64,7 @@ pub struct Player {
|
|||||||
pub bot: bool,
|
pub bot: bool,
|
||||||
pub ready: bool,
|
pub ready: bool,
|
||||||
pub warnings: u8,
|
pub warnings: u8,
|
||||||
|
pub draw_offered: bool,
|
||||||
pub score: Score,
|
pub score: Score,
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -85,6 +86,7 @@ impl Player {
|
|||||||
bot: false,
|
bot: false,
|
||||||
ready: false,
|
ready: false,
|
||||||
warnings: 0,
|
warnings: 0,
|
||||||
|
draw_offered: false,
|
||||||
score: Score::Zero,
|
score: Score::Zero,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@ -99,6 +101,7 @@ impl Player {
|
|||||||
bot: false,
|
bot: false,
|
||||||
ready: false,
|
ready: false,
|
||||||
warnings: 0,
|
warnings: 0,
|
||||||
|
draw_offered: false,
|
||||||
score: Score::Zero,
|
score: Score::Zero,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -22,7 +22,7 @@ use account::{Account};
|
|||||||
use account;
|
use account;
|
||||||
use construct::{Construct};
|
use construct::{Construct};
|
||||||
use events::{Event};
|
use events::{Event};
|
||||||
use game::{Game, game_state, game_skill, game_skill_clear, game_ready};
|
use game::{Game, game_state, game_skill, game_skill_clear, game_ready, game_offer_draw};
|
||||||
use instance::{Instance, ChatState, instance_state, instance_practice, instance_ready, instance_abandon, demo};
|
use instance::{Instance, ChatState, instance_state, instance_practice, instance_ready, instance_abandon, demo};
|
||||||
use item::{Item, ItemInfoCtr, item_info};
|
use item::{Item, ItemInfoCtr, item_info};
|
||||||
use mtx;
|
use mtx;
|
||||||
@ -90,6 +90,7 @@ pub enum RpcRequest {
|
|||||||
GameReady { id: Uuid },
|
GameReady { id: Uuid },
|
||||||
GameSkill { game_id: Uuid, construct_id: Uuid, target_construct_id: Uuid, skill: Skill },
|
GameSkill { game_id: Uuid, construct_id: Uuid, target_construct_id: Uuid, skill: Skill },
|
||||||
GameSkillClear { game_id: Uuid },
|
GameSkillClear { game_id: Uuid },
|
||||||
|
GameOfferDraw { game_id: Uuid },
|
||||||
|
|
||||||
AccountState {},
|
AccountState {},
|
||||||
AccountShop {},
|
AccountShop {},
|
||||||
@ -218,6 +219,9 @@ impl Connection {
|
|||||||
RpcRequest::GameReady { id } =>
|
RpcRequest::GameReady { id } =>
|
||||||
Ok(RpcMessage::GameState(game_ready(&mut tx, account, id)?)),
|
Ok(RpcMessage::GameState(game_ready(&mut tx, account, id)?)),
|
||||||
|
|
||||||
|
RpcRequest::GameOfferDraw { game_id } =>
|
||||||
|
Ok(RpcMessage::GameState(game_offer_draw(&mut tx, account, game_id)?)),
|
||||||
|
|
||||||
RpcRequest::InstancePractice {} =>
|
RpcRequest::InstancePractice {} =>
|
||||||
Ok(RpcMessage::InstanceState(instance_practice(&mut tx, account)?)),
|
Ok(RpcMessage::InstanceState(instance_practice(&mut tx, account)?)),
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user