trim slay anim
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@ -1,34 +1,17 @@
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const preact = require('preact');
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const { Component } = require('preact');
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const anime = require('animejs').default;
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const times = require('lodash/times');
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const { TIMES } = require('../../constants');
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function projectile(x, y, radius, colour) {
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return (
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<circle
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cx={x}
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cy={y}
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stroke="none"
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r={radius}
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fill={colour}
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/>
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);
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}
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function sword(colour) {
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return (
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<polygon points='150,150 100,75, 150,300, 200,75' stroke="none" fill={colour} id="sword" filter="url(#slayFilter)"></polygon>
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);
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}
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const GREEN = '#1FF01F';
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const RED = '#a52a2a';
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class Slay extends Component {
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constructor() {
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super();
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this.animations = [];
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this.colour = '#a52a2a';
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const points = new Array(30).fill(0);
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this.charges = points.map(() => projectile(150, 420, 7, '#1FF01F'));
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}
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render() {
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@ -39,13 +22,16 @@ class Slay extends Component {
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id="slay"
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xmlns="http://www.w3.org/2000/svg"
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viewBox="0 0 300 300">
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<filter id="slayFilter">
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<feGaussianBlur stdDeviation="4"/>
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<feTurbulence type="turbulence" baseFrequency="0.001" numOctaves="3" result="turbulence"/>
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<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="A" yChannelSelector="A"/>
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</filter>
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{sword(this.colour)}
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{this.charges}
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{times(10, () => (
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<ellipse
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cx={anime.random(100, 200)}
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cy={anime.random(-50, -25)}
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stroke="none"
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rx={anime.random(3, 7)}
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ry={7}
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fill={RED}
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/>
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))}
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</svg>
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);
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}
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@ -67,58 +53,31 @@ class Slay extends Component {
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rotate,
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});
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anime.set('#slay', {
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translateY: -1 * (window.innerHeight) * 0.35,
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translateX: 0,
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});
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anime.set('#slayFilter feDisplacementMap', {
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scale: 0,
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});
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anime.set('#sword', {
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fill: this.colour,
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opacity: 1,
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});
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anime.set('#slay ellipse',{
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fill: RED,
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})
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this.animations.push(anime({
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targets: '#slay',
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opacity: [
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{ value: 1, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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{ value: 0, delay: TIMES.TARGET_DURATION_MS * 0.6, duration: TIMES.TARGET_DURATION_MS * 0.2 },
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],
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translateY: 0,
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translateX: 0,
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loop: false,
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easing: 'easeInQuad',
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}));
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this.animations.push(anime({
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targets: ['#slayFilter feTurbulence', '#slayFilter feDisplacementMap'],
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baseFrequency: 10,
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scale: 100,
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delay: TIMES.TARGET_DURATION_MS * 0.6,
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targets: ['#slay ellipse'],
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cx: 150,
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cy: 325,
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delay: TIMES.TARGET_DURATION_MS * 0.2,
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duration: TIMES.TARGET_DURATION_MS * 0.3,
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easing: 'easeInQuad',
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easing: 'easeOutQuad',
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direction: 'alternate',
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}));
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this.animations.push(anime({
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targets: '#sword',
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opacity: 0,
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delay: TIMES.TARGET_DURATION_MS * 0.9,
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}));
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const projectiles = document.querySelectorAll('#slay circle');
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projectiles.forEach(proj => {
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this.animations.push(anime({
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targets: proj,
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cx: Math.random() * 250 + 25,
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cy: Math.random() * 200 - 100,
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delay: TIMES.TARGET_DURATION_MS * 0.7,
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duration: TIMES.TARGET_DURATION_MS * 0.3,
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easing: 'easeInQuad',
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}));
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});
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setTimeout(() => anime.set('#slay ellipse',{
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fill: GREEN,
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}), TIMES.TARGET_DURATION_MS * 0.5);
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}
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componentWillUnmount() {
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