Merge branch 'release/1.11.0' of ssh://git.mnml.gg:40022/~/mnml into release/1.11.0

This commit is contained in:
Mashy 2019-12-19 18:20:06 +10:00
commit 49bf35970b
2 changed files with 0 additions and 8 deletions

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@ -1,12 +1,6 @@
# FIXME
check silence skill multiplier
game ready not auto starting resolve phase
cooldowns set after cast
cooldowns reduced after 1 complete cast
highlight skills being used
sleep heal
invert animation - too slow
slay animation still looks a bit weird

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@ -427,12 +427,10 @@ impl Game {
// temp vec of this round's resolving skills
// because need to check cooldown use before pushing them into the complete list
let mut r_animation_ms = 0;
// println!("{:?}", self.stack);
while let Some(cast) = self.stack.pop() {
self.new_resolve(cast);
};
// println!("processing durations");
self.progress_durations();
// go through the whole most recent round and modify delays of the resolutions