Merge branch 'release/1.11.0' of ssh://git.mnml.gg:40022/~/mnml into release/1.11.0
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commit
49bf35970b
@ -1,12 +1,6 @@
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# FIXME
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check silence skill multiplier
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game ready not auto starting resolve phase
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cooldowns set after cast
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cooldowns reduced after 1 complete cast
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highlight skills being used
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sleep heal
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invert animation - too slow
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slay animation still looks a bit weird
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@ -427,12 +427,10 @@ impl Game {
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// temp vec of this round's resolving skills
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// because need to check cooldown use before pushing them into the complete list
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let mut r_animation_ms = 0;
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// println!("{:?}", self.stack);
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while let Some(cast) = self.stack.pop() {
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self.new_resolve(cast);
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};
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// println!("processing durations");
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self.progress_durations();
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// go through the whole most recent round and modify delays of the resolutions
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