Merge branch 'anims-fixed' into anims-change
This commit is contained in:
@@ -5,7 +5,7 @@ const anime = require('animejs').default;
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const dagger = require('../svgs/dagger');
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const { TIMES } = require('../../constants');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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class Attack extends Component {
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constructor(props) {
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@@ -5,7 +5,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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function projectile(x, y, radius, colour) {
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@@ -5,7 +5,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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function projectile(x, y, radius, colour) {
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return (
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@@ -5,7 +5,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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function projectile(x, y, radius, colour) {
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@@ -4,7 +4,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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class AttackCharge extends Component {
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render() {
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@@ -4,7 +4,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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function projectile(x, y, radius, colour) {
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@@ -5,7 +5,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const { randomPoints } = require('../../utils');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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function projectile(x, y, radius, colour) {
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@@ -4,7 +4,7 @@ const anime = require('animejs').default;
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const { TIMES } = require('../../constants');
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const duration = TIMES.START_SKILL;
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const duration = TIMES.TARGET_DURATION_MS;
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function laser(dimensions, colour) {
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