This commit is contained in:
ntr 2019-07-02 14:50:37 +10:00
parent 662f3b00ca
commit 9f6cd43bb9
4 changed files with 88 additions and 4 deletions

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@ -18,6 +18,7 @@ const Stun = require('./anims/stun');
const Heal = require('./anims/heal'); const Heal = require('./anims/heal');
const Hex = require('./anims/hex'); const Hex = require('./anims/hex');
const Strike = require('./anims/strike'); const Strike = require('./anims/strike');
const Parry = require('./anims/parry');
const Chaos = require('./anims/chaos'); const Chaos = require('./anims/chaos');
const invert = require('./anims/invert'); const invert = require('./anims/invert');
const Slay = require('./anims/slay'); const Slay = require('./anims/slay');
@ -112,6 +113,7 @@ function animations(props) {
case 'Heal': return <Heal id={construct.id} team={player} />; case 'Heal': return <Heal id={construct.id} team={player} />;
case 'Hex': return <Hex />; case 'Hex': return <Hex />;
case 'Haste': return <Haste />; case 'Haste': return <Haste />;
case 'Parry': return <Parry team={player} />;
case 'Invert': return invert(construct.id); case 'Invert': return invert(construct.id);
case 'Siphon': return <Siphon id={construct.id} team={player} />; case 'Siphon': return <Siphon id={construct.id} team={player} />;
case 'SiphonTick': return <SiphonTick id={construct.id} team={player} />; case 'SiphonTick': return <SiphonTick id={construct.id} team={player} />;

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@ -40,8 +40,7 @@ class Bash extends Component {
targets: ['#bash'], targets: ['#bash'],
opacity: [ opacity: [
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION }, { value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
// this is badly behaved, nfi why { value: 0, delay: TIMES.TARGET_MAIN_DURATION - 500, duration: TIMES.FADE_OUT_DURATION },
{ value: 0, delay: TIMES.FADE_DELAY_MS / 2, duration: TIMES.FADE_OUT_DURATION },
], ],
easing: 'easeInOutSine', easing: 'easeInOutSine',
})); }));

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@ -14,7 +14,7 @@ class Decay extends Component {
return ( return (
<svg <svg
id='decay' id='decay'
class="skill-animation blue" class="skill-animation white"
version="1.1" version="1.1"
xmlns="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 300 300"> viewBox="0 0 300 300">
@ -43,7 +43,7 @@ class Decay extends Component {
targets: ['#decay'], targets: ['#decay'],
opacity: [ opacity: [
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION }, { value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY - TIMES.FADE_DURATION_MS, duration: TIMES.FADE_OUT_DURATION }, { value: 0, delay: TIMES.TARGET_DURATION_MS - 1000, duration: TIMES.FADE_OUT_DURATION },
], ],
easing: 'easeInOutSine', easing: 'easeInOutSine',
})); }));

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@ -0,0 +1,83 @@
const preact = require('preact');
const { Component } = require('preact');
const anime = require('animejs').default;
const { TIMES } = require('../../constants');
class Parry extends Component {
constructor() {
super();
this.animations = [];
}
render({ team }) {
return (
<svg
class='skill-animation red'
version="1.1"
id="parry"
xmlns="http://www.w3.org/2000/svg"
style={{ transform: team ? 'rotate3d(1, 0, 0, 180deg)' : '' }}
viewBox="0 0 256 256">
<filter id='parryFilter'>
<feTurbulence type="turbulence" baseFrequency="0" numOctaves="1" result="turbulence"></feTurbulence>
<feDisplacementMap in2="turbulence" in="SourceGraphic" scale="1" xChannelSelector="R" yChannelSelector="G"></feDisplacementMap>
</filter>
<polyline
points='128,168 80,240 176,240 128,168'
style={{ filter: 'url("#parryFilter")' }}
/>
<polyline
points='176,240 212,216 128,96 44,216 80,240'
style={{ filter: 'url("#parryFilter")' }}
/>
<polyline
points='212,216 248,192 128,24 8,192 44,216'
style={{ filter: 'url("#parryFilter")' }}
/>
</svg>
);
}
componentDidMount() {
this.animations.push(anime({
targets: ['#parry'],
opacity: [
{ value: 1, delay: TIMES.TARGET_FADE_IN_DELAY, duration: TIMES.TARGET_FADE_IN_DURATION },
{ value: 0, delay: TIMES.TARGET_FADE_OUT_DELAY, duration: TIMES.FADE_OUT_DURATION },
],
easing: 'easeInOutSine',
}));
this.animations.push(anime({
targets: ['#parry'],
rotateX: 180,
delay: TIMES.TARGET_FADE_IN_DELAY * 3,
duration: TIMES.TARGET_DURATION_MS / 2,
easing: 'easeOutSine',
}));
this.animations.push(anime({
targets: ['#parryFilter feTurbulence', ' #parryFilter feDisplacementMap'],
baseFrequency: 2,
scale: 10,
numOctaves: 5,
easing: 'easeOutSine',
delay: TIMES.TARGET_FADE_IN_DELAY,
duration: TIMES.RESOLUTION_TOTAL_MS,
}));
}
// this is necessary because
// skipping / timing / unmounting race conditions
// can cause the animations to cut short, this will ensure the values are reset
// because preact will recycle all these components
componentWillUnmount() {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
}
}
module.exports = Parry;