send cast in event, split up cast and hit

This commit is contained in:
Mashy
2019-12-06 18:09:11 +10:00
parent 7afb6e30bd
commit a6f654fac1
9 changed files with 144 additions and 119 deletions
+40 -45
View File
@@ -1,71 +1,66 @@
function getObjects(resolution, game, account) {
const [type, event] = resolution.variant;
const direction = (game, account, source, target) => {
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
const sourceIsPlayer = playerTeamIds.includes(event.source);
const targetIsPlayer = playerTeamIds.includes(resolution.target);
const targetting = () => {
if (type === 'AoeSkill') {
if (targetIsPlayer) return playerTeamIds;
return otherTeamIds;
}
return [resolution.target];
};
const sourceIsPlayer = playerTeamIds.includes(source);
const targetIsPlayer = playerTeamIds.includes(target);
const sameTeam = (sourceIsPlayer && targetIsPlayer) || (!sourceIsPlayer && !targetIsPlayer);
let y = 0;
if (!sameTeam) y = targetIsPlayer ? 1 : -1;
const i = sourceIsPlayer
? playerTeamIds.findIndex(c => c === event.source)
: otherTeamIds.findIndex(c => c === event.source);
? playerTeamIds.findIndex(c => c === source)
: otherTeamIds.findIndex(c => c === source);
const j = targetIsPlayer
? playerTeamIds.findIndex(c => c === resolution.target)
: otherTeamIds.findIndex(c => c === resolution.target);
? playerTeamIds.findIndex(c => c === target)
: otherTeamIds.findIndex(c => c === target);
const x = j - i;
const direction = { x, y };
// const targetTeam = targetIsPlayer ? playerTeamIds : otherTeamIds;
return { x, y };
};
const getFocusTargets = () => {
if (type === 'HitCast') {
const { source } = event;
const { target } = resolution;
if (source !== target) return [source, target];
return [target];
}
if (type === 'AoeSkill') {
if (targetIsPlayer) return playerTeamIds;
return otherTeamIds;
}
return [resolution.target];
};
function getAnimSource(resolution, game, account) {
const { source, target } = resolution.cast;
const animSource = {
animation: 'sourceCast',
constructId: event.source,
direction,
constructId: source,
direction: direction(game, account, source, target),
};
return animSource;
}
function getAnimTarget(resolution, game, account) {
const { source, target, skill } = resolution.cast;
const player = resolution.cast.player === account;
const animTarget = {
skill: event.skill,
constructId: targetting(),
player: playerTeamIds.includes(resolution.target),
direction,
constructId: resolution.cast.target,
player,
direction: direction(game, account, source, target),
skill,
};
return {
animSource,
animTarget,
focusTargets: getFocusTargets(),
skill: event.skill,
};
return animTarget;
}
function getFocusTargets(resolution, game, account) {
if (resolution.variant[1] === 'AoeHit') {
const playerTeam = game.players.find(t => t.id === account.id);
const playerTeamIds = playerTeam.constructs.map(c => c.id);
const otherTeam = game.players.find(t => t.id !== account.id);
const otherTeamIds = otherTeam.constructs.map(c => c.id);
if (resolution.cast.player === account) return playerTeamIds;
return otherTeamIds;
}
const { source, target } = resolution.cast;
return [source, target];
}
module.exports = {
getObjects,
getAnimSource,
getAnimTarget,
getFocusTargets,
};
+2 -4
View File
@@ -46,8 +46,8 @@ class Attack extends Component {
y: [400, 200],
height: [100, 10, 0],
width: [12, 5, 0],
delay: () => anime.random(TIMES.TARGET_DELAY_MS, TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS / 2),
duration: TIMES.TARGET_DURATION_MS,
delay: () => anime.random(0, TIMES.TARGET_DURATION_MS / 4),
duration: TIMES.TARGET_DURATION_MS * 5 / 4,
}));
}
@@ -59,9 +59,7 @@ class Attack extends Component {
for (let i = this.animations.length - 1; i >= 0; i--) {
this.animations[i].reset();
}
this.props.animCb && this.props.animCb();
}
}
module.exports = addState(Attack);
@@ -7,7 +7,7 @@ const shapes = require('./shapes');
const { removeTier } = require('../utils');
const { TIMES } = require('./../constants');
const addState = connect(({ animText, animSkill, itemInfo }) => ({ animText, animSkill, itemInfo }));
const addState = connect(({ animText, itemInfo }) => ({ animText, itemInfo }));
class AnimText extends preact.Component {
shouldComponentUpdate(newProps) {
@@ -17,7 +17,7 @@ class AnimText extends preact.Component {
componentDidUpdate(prevProps) {
const { animText, construct } = this.props;
if (animText && animText !== prevProps.animText && animText.target === construct.id) {
if (animText && animText !== prevProps.animText && animText.variant[1].target === construct.id) {
anime({
targets: '.combat-text',
top: '40%',
@@ -28,10 +28,10 @@ class AnimText extends preact.Component {
}
render() {
const { construct, animText, animSkill, itemInfo } = this.props;
if (animText && animText.target === construct.id) {
const { construct, animText, itemInfo } = this.props;
if (animText && animText.variant[1].target === construct.id) {
const itemSourceDescription = () => {
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animSkill));
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animText.cast.skill));
const itemSourceInfo = itemSource.length
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
: false;
@@ -82,7 +82,7 @@ class AnimText extends preact.Component {
return (
<div class="combat-text">
<h2><span>{animSkill}</span></h2>
<h2><span>{animText.cast.skill}</span></h2>
<span>{itemSourceDescription()}</span>
{generateAnimText()}
</div>
@@ -21,11 +21,10 @@ const addState = connect(
class GameConstructEffects extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.animText !== this.props.animText) {
if (newProps.animText && newProps.animText.constructId === this.props.construct.id) {
const [type] = newProps.animText.variant;
if (type === 'Effect' || type === 'Removal') return true;
}
if (newProps.animText && newProps.animText !== this.props.animText) {
const [type, info] = newProps.animText.variant;
if (info.target === this.props.construct.id
&& (type === 'Effect' || type === 'Removal')) return true;
}
if (newProps.construct !== this.props.construct) return true;
return false;
@@ -7,11 +7,10 @@ const addState = connect(({ animText }) => ({ animText }));
class GameConstructLife extends preact.Component {
shouldComponentUpdate(newProps) {
if (newProps.animText !== this.props.animText) {
if (newProps.animText && newProps.animText.target === this.props.construct.id) {
const [type] = newProps.animText.variant;
if (type === 'Damage' || type === 'Healing' || type === 'Recharge') return true;
}
if (newProps.animText && newProps.animText !== this.props.animText) {
const [type, info] = newProps.animText.variant;
if (info.target === this.props.construct.id
&& (type === 'Damage' || type === 'Healing' || type === 'Recharge')) return true;
}
if (newProps.construct !== this.props.construct) return true;
return false;
+12 -17
View File
@@ -5,7 +5,7 @@ const eachSeries = require('async/eachSeries');
const sample = require('lodash/sample');
const actions = require('./actions');
const animations = require('./animations.utils');
const { getAnimSource, getAnimTarget, getFocusTargets } = require('./animations.utils');
const { infoToast, errorToast } = require('./utils');
const { tutorialVbox } = require('./tutorial.utils');
const { TIMES } = require('./constants');
@@ -90,24 +90,19 @@ function registerEvents(store) {
const newRes = game.events[currentGame.events.length];
return eachSeries(newRes, (r, cb) => {
const timeout = r.delay;
const focusTargets = getFocusTargets(r, game, account);
store.dispatch(actions.setAnimFocus(focusTargets));
if (r.variant[0].includes('Hit')) {
let animTimeOut = TIMES.TARGET_DURATION_MS;
const anims = animations.getObjects(r, game, account);
if (r.variant[0] === 'HitCast') {
animTimeOut += TIMES.TARGET_DELAY_MS;
store.dispatch(actions.setAnimSource(anims.animSource));
}
store.dispatch(actions.setAnimFocus(anims.focusTargets));
store.dispatch(actions.setAnimSkill(anims.skill));
store.dispatch(actions.setAnimTarget(anims.animTarget));
if (r.variant[0] === 'Cast') {
const animSource = getAnimSource(r, game, account);
store.dispatch(actions.setAnimSource(animSource));
store.dispatch(actions.setAnimText(null));
setTimeout(() => {
store.dispatch(actions.setAnimSource(null));
store.dispatch(actions.setAnimTarget(null));
}, animTimeOut);
setTimeout(() => store.dispatch(actions.setAnimSource(null)), TIMES.SOURCE_DURATION_MS);
} else if (r.variant[0].includes('Hit')) {
const animTarget = getAnimTarget(r, game, account);
store.dispatch(actions.setAnimTarget(animTarget));
store.dispatch(actions.setAnimText(null));
setTimeout(() => store.dispatch(actions.setAnimTarget(null)), TIMES.TARGET_DURATION_MS);
} else {
store.dispatch(actions.setAnimText(r));
}