send cast in event, split up cast and hit
This commit is contained in:
@@ -46,8 +46,8 @@ class Attack extends Component {
|
||||
y: [400, 200],
|
||||
height: [100, 10, 0],
|
||||
width: [12, 5, 0],
|
||||
delay: () => anime.random(TIMES.TARGET_DELAY_MS, TIMES.TARGET_DELAY_MS + TIMES.TARGET_DURATION_MS / 2),
|
||||
duration: TIMES.TARGET_DURATION_MS,
|
||||
delay: () => anime.random(0, TIMES.TARGET_DURATION_MS / 4),
|
||||
duration: TIMES.TARGET_DURATION_MS * 5 / 4,
|
||||
}));
|
||||
}
|
||||
|
||||
@@ -59,9 +59,7 @@ class Attack extends Component {
|
||||
for (let i = this.animations.length - 1; i >= 0; i--) {
|
||||
this.animations[i].reset();
|
||||
}
|
||||
this.props.animCb && this.props.animCb();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
module.exports = addState(Attack);
|
||||
|
||||
@@ -7,7 +7,7 @@ const shapes = require('./shapes');
|
||||
const { removeTier } = require('../utils');
|
||||
const { TIMES } = require('./../constants');
|
||||
|
||||
const addState = connect(({ animText, animSkill, itemInfo }) => ({ animText, animSkill, itemInfo }));
|
||||
const addState = connect(({ animText, itemInfo }) => ({ animText, itemInfo }));
|
||||
|
||||
class AnimText extends preact.Component {
|
||||
shouldComponentUpdate(newProps) {
|
||||
@@ -17,7 +17,7 @@ class AnimText extends preact.Component {
|
||||
|
||||
componentDidUpdate(prevProps) {
|
||||
const { animText, construct } = this.props;
|
||||
if (animText && animText !== prevProps.animText && animText.target === construct.id) {
|
||||
if (animText && animText !== prevProps.animText && animText.variant[1].target === construct.id) {
|
||||
anime({
|
||||
targets: '.combat-text',
|
||||
top: '40%',
|
||||
@@ -28,10 +28,10 @@ class AnimText extends preact.Component {
|
||||
}
|
||||
|
||||
render() {
|
||||
const { construct, animText, animSkill, itemInfo } = this.props;
|
||||
if (animText && animText.target === construct.id) {
|
||||
const { construct, animText, itemInfo } = this.props;
|
||||
if (animText && animText.variant[1].target === construct.id) {
|
||||
const itemSourceDescription = () => {
|
||||
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animSkill));
|
||||
const itemSource = itemInfo.combos.filter(c => c.item === removeTier(animText.cast.skill));
|
||||
const itemSourceInfo = itemSource.length
|
||||
? `${itemSource[0].components[0]} ${itemSource[0].components[1]} ${itemSource[0].components[2]}`
|
||||
: false;
|
||||
@@ -82,7 +82,7 @@ class AnimText extends preact.Component {
|
||||
|
||||
return (
|
||||
<div class="combat-text">
|
||||
<h2><span>{animSkill}</span></h2>
|
||||
<h2><span>{animText.cast.skill}</span></h2>
|
||||
<span>{itemSourceDescription()}</span>
|
||||
{generateAnimText()}
|
||||
</div>
|
||||
|
||||
@@ -21,11 +21,10 @@ const addState = connect(
|
||||
|
||||
class GameConstructEffects extends preact.Component {
|
||||
shouldComponentUpdate(newProps) {
|
||||
if (newProps.animText !== this.props.animText) {
|
||||
if (newProps.animText && newProps.animText.constructId === this.props.construct.id) {
|
||||
const [type] = newProps.animText.variant;
|
||||
if (type === 'Effect' || type === 'Removal') return true;
|
||||
}
|
||||
if (newProps.animText && newProps.animText !== this.props.animText) {
|
||||
const [type, info] = newProps.animText.variant;
|
||||
if (info.target === this.props.construct.id
|
||||
&& (type === 'Effect' || type === 'Removal')) return true;
|
||||
}
|
||||
if (newProps.construct !== this.props.construct) return true;
|
||||
return false;
|
||||
|
||||
@@ -7,11 +7,10 @@ const addState = connect(({ animText }) => ({ animText }));
|
||||
|
||||
class GameConstructLife extends preact.Component {
|
||||
shouldComponentUpdate(newProps) {
|
||||
if (newProps.animText !== this.props.animText) {
|
||||
if (newProps.animText && newProps.animText.target === this.props.construct.id) {
|
||||
const [type] = newProps.animText.variant;
|
||||
if (type === 'Damage' || type === 'Healing' || type === 'Recharge') return true;
|
||||
}
|
||||
if (newProps.animText && newProps.animText !== this.props.animText) {
|
||||
const [type, info] = newProps.animText.variant;
|
||||
if (info.target === this.props.construct.id
|
||||
&& (type === 'Damage' || type === 'Healing' || type === 'Recharge')) return true;
|
||||
}
|
||||
if (newProps.construct !== this.props.construct) return true;
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user