send cast in event, split up cast and hit

This commit is contained in:
Mashy
2019-12-06 18:09:11 +10:00
parent 7afb6e30bd
commit a6f654fac1
9 changed files with 144 additions and 119 deletions
+19 -8
View File
@@ -423,11 +423,11 @@ impl Construct {
match skill.cd {
Some(cd) => {
skill.cd = Some(cd.saturating_add(turns));
events.push(EventVariant::CooldownIncrease { turns, skill: skill.skill })
events.push(EventVariant::CooldownIncrease { target: self.id, turns })
},
None => {
skill.cd = Some(turns);
events.push(EventVariant::CooldownIncrease { turns, skill: skill.skill })
events.push(EventVariant::CooldownIncrease { target: self.id, turns })
},
}
}
@@ -548,7 +548,7 @@ impl Construct {
pub fn recharge(&mut self, red_amount: usize, blue_amount: usize) -> Vec<EventVariant> {
let mut events = vec![];
let target = self.id;
if self.is_ko() { return events; }
match self.affected(Effect::Invert) {
@@ -565,7 +565,7 @@ impl Construct {
let blue = new_blue_life - current_blue_life;
if red != 0 || blue != 0 {
events.push(EventVariant::Recharge { red, blue });
events.push(EventVariant::Recharge { target, red, blue });
}
},
true => {
@@ -592,6 +592,7 @@ impl Construct {
let red_damage_amount = red_current_green_life - self.green_life();
events.push(EventVariant::Damage {
target,
amount: red_damage_amount,
mitigation: red_mitigation,
colour: Colour::Red,
@@ -621,6 +622,7 @@ impl Construct {
let blue_damage_amount = blue_current_green_life - self.green_life();
events.push(EventVariant::Damage {
target,
amount: blue_damage_amount,
mitigation: blue_mitigation,
colour: Colour::Blue,
@@ -635,6 +637,7 @@ impl Construct {
pub fn deal_green_damage(&mut self, amount: usize) -> Vec<EventVariant> {
let mut events = vec![];
if self.is_ko() { return events; }
let target = self.id;
let mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::GreenDamageTaken))
@@ -654,6 +657,7 @@ impl Construct {
let overhealing = modified_power - healing;
events.push(EventVariant::Healing {
target,
amount: healing,
overhealing,
});
@@ -667,6 +671,7 @@ impl Construct {
let delta = current_green_life - self.green_life();
events.push(EventVariant::Damage {
target,
amount: delta,
mitigation: 0,
colour: Colour::Green,
@@ -682,6 +687,7 @@ impl Construct {
let mut events = vec![];
if self.is_ko() { return events; }
let target = self.id;
let mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::RedDamageTaken))
@@ -710,6 +716,7 @@ impl Construct {
events.push(
EventVariant::Damage {
target,
amount: delta,
mitigation,
colour: Colour::Red,
@@ -717,7 +724,7 @@ impl Construct {
}
);
if self.is_ko() {
events.push(EventVariant::Ko {});
events.push(EventVariant::Ko { target });
}
},
true => {
@@ -736,6 +743,7 @@ impl Construct {
if healing > 0 {
events.push(
EventVariant::Healing {
target,
amount: healing,
overhealing: overhealing - recharge,
}
@@ -743,7 +751,7 @@ impl Construct {
}
if recharge > 0 {
events.push(EventVariant::Recharge { red: recharge, blue: 0 });
events.push(EventVariant::Recharge { target, red: recharge, blue: 0 });
}
}
};
@@ -755,6 +763,7 @@ impl Construct {
let mut events = vec![];
if self.is_ko() { return events; }
let target = self.id;
let mods = self.effects.iter()
.filter(|e| e.effect.modifications().contains(&Stat::BlueDamageTaken))
@@ -778,6 +787,7 @@ impl Construct {
let delta = current_green_life - self.green_life();
events.push(EventVariant::Damage {
target,
amount: delta,
mitigation,
colour: Colour::Blue,
@@ -798,11 +808,11 @@ impl Construct {
let recharge = self.blue_life.value - current_life;
if healing > 0 {
events.push(EventVariant::Healing { amount: healing, overhealing });
events.push(EventVariant::Healing { target, amount: healing, overhealing });
}
if recharge > 0 {
events.push(EventVariant::Recharge { red: 0, blue: recharge });
events.push(EventVariant::Recharge { target, red: 0, blue: recharge });
}
}
};
@@ -828,6 +838,7 @@ impl Construct {
// todo modified durations cause of buffs
let result = EventVariant::Effect {
target: self.id,
effect: effect.effect,
duration: effect.duration,
display: EventConstruct::new(self)
+4 -4
View File
@@ -41,7 +41,7 @@ pub enum Colour {
#[derive(Debug,Clone,PartialEq,Serialize,Deserialize)]
pub enum Action {
Hit { cast: Cast },
HitCast { cast: Cast },
Cast { cast: Cast },
Damage { cast: Cast, construct: Uuid, values: Vec<Value>, colour: Colour },
Effect { cast: Cast, construct: Uuid, effect: ConstructEffect },
IncreaseCooldowns { cast: Cast, construct: Uuid, turns: usize },
@@ -507,7 +507,7 @@ impl Game {
for action in actions {
match action {
Action::Hit { cast } => self.hit(cast),
Action::HitCast { cast } => self.hit_cast(cast),
Action::Cast { cast } => self.cast(cast),
Action::Damage { cast, construct, values, colour } => self.damage(cast, construct, values, colour),
Action::Effect { cast, construct, effect } => self.effect(cast, construct, effect),
Action::IncreaseCooldowns { cast, construct, turns } => self.increase_cooldowns(cast, construct, turns),
@@ -517,8 +517,8 @@ impl Game {
self
}
fn hit_cast(&mut self, cast: Cast) -> &mut Game {
self.event_add(vec![EventVariant::HitCast()], cast);
fn cast(&mut self, cast: Cast) -> &mut Game {
self.event_add(vec![EventVariant::Cast()], cast);
self
}
+53 -25
View File
@@ -109,10 +109,13 @@ impl Cast {
}
pub fn actions(&self) -> Vec<Action> {
let mut actions = match self.skill.is_tick() {
false => vec![Action::HitCast { cast: *self } ],
true => vec![Action::Hit { cast: *self } ]
};
let mut actions = vec![];
if self.skill.cast_animation() {
actions.push(Action::Cast { cast: *self });
}
actions.push(Action::Hit { cast: *self });
let mut rest = match self.skill {
Skill::Amplify => vec![
@@ -234,29 +237,23 @@ pub struct Event {
#[derive(Debug,Clone,Copy,PartialEq,Serialize,Deserialize)]
pub enum EventVariant {
Cast (),
Hit (),
HitCast (),
HitAoe (),
Damage { amount: usize, mitigation: usize, colour: Colour, display: EventConstruct },
Effect { effect: Effect, duration: u8, display: EventConstruct },
Removal { effect: Option<Effect>, display: EventConstruct },
Damage { target: Uuid, amount: usize, mitigation: usize, colour: Colour, display: EventConstruct },
Effect { target: Uuid, effect: Effect, duration: u8, display: EventConstruct },
Removal { target: Uuid, effect: Option<Effect>, display: EventConstruct },
Healing { amount: usize, overhealing: usize },
Recharge { red: usize, blue: usize },
Inversion { skill: Skill },
Reflection { skill: Skill },
AoeSkill { skill: Skill },
Skill { skill: Skill },
TargetKo { skill: Skill },
// skill not necessary but makes it neater as all events are arrays in js
Ko (),
Healing { target: Uuid, amount: usize, overhealing: usize },
Recharge { target: Uuid, red: usize, blue: usize },
Inversion { target: Uuid },
Reflection { target: Uuid },
Ko { target: Uuid },
CooldownIncrease { target: Uuid, turns: usize },
CooldownDecrease { target: Uuid, turns: usize },
Forfeit (),
Incomplete (),
// not used
Evasion { skill: Skill, evasion_rating: usize },
CooldownIncrease { turns: usize, skill: Skill },
CooldownDecrease { turns: usize, skill: Skill },
}
impl EventVariant {
@@ -269,7 +266,7 @@ impl EventVariant {
match self {
EventVariant::Hit() => target_duration - combat_text_overlap,
EventVariant::HitCast() => target_delay + target_duration - combat_text_overlap,
EventVariant::Cast() => target_delay,
_ => combat_text_delay,
}
}
@@ -1053,6 +1050,24 @@ impl Skill {
}
}
pub fn cast_animation(&self) -> bool {
match self {
Skill::ElectrocuteTick |
Skill::ElectrocuteTickPlus |
Skill::ElectrocuteTickPlusPlus |
Skill::DecayTick |
Skill::DecayTickPlus |
Skill::DecayTickPlusPlus |
Skill::SiphonTick |
Skill::SiphonTickPlus |
Skill::SiphonTickPlusPlus |
Skill::TriageTick |
Skill::TriageTickPlus |
Skill::TriageTickPlusPlus => false,
_ => true
}
}
pub fn defensive(&self) -> bool {
match self {
Skill::Amplify|
@@ -1568,7 +1583,20 @@ mod tests {
let cast = Cast::new(Uuid::new_v4(), Uuid::new_v4(), Uuid::new_v4(), Skill::Attack);
let actions = cast.actions();
match actions[0] {
Action::Hit { cast } => {
assert_eq!(cast.skill, Skill::Attack);
},
_ => panic!("{:?}", actions),
};
match actions[1] {
Action::Damage { cast: _, construct: _, values: _, colour } => {
assert_eq!(colour, Colour::Red);
},
_ => panic!("{:?}", actions),
};
}
// #[test]